Tuesday, August 16, 2011

The Sinister Spire - GM Turn Post 35


Starting positions for Turn 35 are displayed on the Combat Map. (The map is the same as last turn.)

The initiative order is:

Initiative 21: Mr. Wolfe
Initiative 18: Clint
Initiative 15: Dargoth
Initiative 13: Thurstan
Initiative 11: Turok
Initiative 10: Kirlic
Initiative 8: N’Kima
Initiative 7: Banjo
Initiative 3: Phantom Fungus 1

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
N’Kima – Squeezing - –4 penalty on attack rolls and a –4 penalty to AC
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 18/63

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Map Key:

Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)

10 comments:

  1. Kirlic - GM Turn Post #35

    Move 1 – Moving to get flanking with Clint, clear room for N'Kima. H8->G9->F8 6 squares, trying to avoid AoO.

    Attack – none- full move?

    Attack Roll (s) – none?



    Rolls for Saving Throws/Skill checks –
    [11] [10] [5] [13] [9] [6] [11] [15] [9] [8] [3]

    ReplyDelete
  2. Clint, making like a giant weed-whacker, continues to swing away....

    Attack Roll: [2]

    Other FAIL rolls:
    [1] [16] [4] [20] [17]

    ReplyDelete
  3. ------------responce to GM turn post-----------#35
    Thurstan Howl - Initiative (+1)

    Move - 5'step to I7
    Action - heal ape
    [7] [7] [5]=19+5=24 healing to the ape
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)

    Move - move around grey square to flank with clint
    Action - attack
    Attack roll(+4)...17+4=21+2=23
    Damage (d6+3)...6+3=9
    Special,trip(+7)...15+7=22
    ---------------------------------------------------
    extra d20 rolls...[11] [19] [15] [11] [17] [1] [14]

    ReplyDelete
  4. On behalf of Maff F:

    Dargoth:
    I think I am going to move to G5. I think with the movement required it is my action.
    x-tra d20 Rolls:
    [20] [18] [14] [2] [18] [15] [20] [4] [17] [17]

    ReplyDelete
  5. Character Name – Banjo the Ignored
    Player Action Response - Feh!
    GM Turn Post #35

    Move 1 – I3
    Attack –
    Move 2 –
    Cast a Spell – Touch of Fatigue
    Use Ability/Item/Skill –
    Search – "Fear my glowing finger!"
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    5, 2, 14, 10, 8, 3

    ReplyDelete
  6. Still looking for N'Kima and Turok posts.

    ReplyDelete
  7. I'll post Turok and N'Kima later tonight... hard to squeeze in posting time when working with the boss.

    ReplyDelete
  8. Character Name – Turok
    Player Action Response - Bearswipe
    GM Turn Post #35

    Move 1 – 5ft to G5
    Attack – claw/claw/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 17, 15, 10
    Confirm Potential Crit –

    Damage Roll(s) – 8, 8, 11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    3, 4, 1, 3, 5, 3, 1, 5

    ...holy shit.

    ReplyDelete
  9. Character Name – N'Kima
    Player Action Response - monkey rage
    GM Turn Post #35

    Move 1 –
    Attack –slam/slam/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 9, 13, 19
    Confirm Potential Crit –

    Damage Roll(s) – 9, 9, 10
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    8, 10, 5, 5, 13, 8

    ReplyDelete