Starting positions for Turn 37 are displayed on the Combat Map.
The initiative order is:
Initiative 21: Mr. Wolfe
Initiative 18: Clint
Initiative 15: Dargoth
Initiative 13: Thurstan
Initiative 11: Turok
Initiative 10: Kirlic
Initiative 8: N’Kima
Initiative 7: Banjo
Initiative 3: Phantom Fungus 1
Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions
Phantom Fungus 1- Prone (-4 for melee to hit, -4 AC vs. melee, +4 AC vs. range)
Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
-------------------------------------------------------------------------------
Party Health:
Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 55/63
-------------------------------------------------------------------------------
Map Key:
Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)
------------responce to GM turn post-----------#37
ReplyDeleteThurstan Howl - Initiative (+1)
move to mr wolfes vacant spot,or kirlics spot if
he 5'steps for me, in which case i delay to do so
Att w/+1rapier(+9)...3+9=12+4=16+2 if flank
Dam w/+1rapier(d6+6)...1+6=7
---------------------------------------------------
T.H.Wolfe - Initiative (+2)
Move - 5'step left, to free a spot for thurstan
action - attack again
Attack roll(+3)...18+3=+2+4=27
Damage (d6+1)...6+1=7
Special,trip(+7)...6+4=10
---------------------------------------------------
d20 rolls...[4] [20] [7] [4] [20] [6] [10] [3]
---------------------------------------------------
Kirlic - GM Turn Post #37
ReplyDeleteMove 1 – 5' step left to Wolf's spot to clear a spot for Thurstan
Attack – [19] +9 = 28
Confirm Crit - [17] +9 = 26!
Damage Roll – [2] +4 = 6
Crit Damage - [2] +4 = 6
Talk to Thurstan – "Come on down! You're the next contestant on Extreme Chef: Mushroom edition!"
Rolls for Saving Throws/Skill checks –
[13] [20] [17] [13] [19] [3] [16] [16] [11]
Because there is only hindering terrain, there are no 5-foot steps. Movement from an threatened square will generate attacks of opportunity.
ReplyDeleteUnderstood. can I use my next misc die roll to make an acrobatics check to avoid this attack? 13+9 -(terrain penalty)= ?
ReplyDelete(sorry- no references available to me now. I'll still make that move, unless that move would end up taking my attack away from me)
Brad,
ReplyDeleteYou can use acrobatics to avoid attacks of opportunity. The DC is the monster's CMD for passing through a threatened square and CMD +5 for going through its square. I will use your additional rolls to determine success.
Dargoth,
ReplyDeleteMove if I need to:
Attack bad Monster if I have an attack
Power Attack: [19] + 11 = 30
Confirm: [17] + 11 = 28
Damage: [6] [5] + 13 + 13 = 37
Rolls: [12] [20] [17] [13] [18] [2] [16] [16]
Cheer if I have vanquished the foe!
BANJO -
ReplyDeleteMove to C6
17, 18, 9, 8, 20, 3
Character Name – Turok
ReplyDeletePlayer Action Response -
GM Turn Post #37
Move 1 –na
Attack –claw claw bite
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 25, 26, 18
Confirm Potential Crit –
Damage Roll(s) –12, 10, 13
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
7, 5, 12, 20, 15, 17, 5, 18
Character Name – N'Kima
ReplyDeletePlayer Action Response -
GM Turn Post #37
Move 1 –
Attack –slam/slam/bite
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – nat 1, 9, nat 20 +7=27
Confirm Potential Crit – 16
Damage Roll(s) –12
Crit Damage –12
Special Damage –
Rolls for Saving Throws/Skill checks –
7, 12, 7, 12, 7, 11, 9
Making like a cuisinart (whatever that is)
ReplyDeleteClint swings with both weapons this time...
Attack roll: [6] +4 +2 +prone bonus? = 12+
off hand roll: [14] +2 +2 + prone = 18+
Damage Main: [4] +3 +[2] [2] [6] = 17
off hand: [6] +2 +[4] [1] [5] = 18
Other Rolls:
[14] [3] [18] [6] [2]