Thursday, August 18, 2011
The Sinister Spire - GM Turn Post 36
Starting positions for Turn 36 are displayed on the Combat Map.
The initiative order is:
Initiative 21: Mr. Wolfe
Initiative 18: Clint
Initiative 15: Dargoth
Initiative 13: Thurstan
Initiative 11: Turok
Initiative 10: Kirlic
Initiative 8: N’Kima
Initiative 7: Banjo
Initiative 3: Phantom Fungus 1
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Phantom Fungus 1- Prone (-4 for melee to hit, -4 AC vs. melee, +4 AC vs. range)
Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent
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Party Health:
Thurstan 62/62, Mr. Wolfe 33/43, Banjo 52/52, Clint 57/57, Dargoth 71/72,
Kirlic 69/69, Turok 67/67, N'Kima 42/63
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Map Key:
Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)
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------------responce to GM turn post-----------#35
ReplyDeleteThurstan Howl - Initiative (+1)
Channel Energy(7)for healing (3d6)...[6] [6] [1]=13
(excluding up to 2 wounded or dieing baddies)
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T.H.Wolfe - Initiative (+2)
Move -
action - attack again
Attack roll(+3)...19+3=+2=24
Damage (d6+1)...1+1=2
Special,trip(+7)...17+4=21
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d20 rolls... [13] [1] [17] [13] [19] [3] [16] [16] [11]
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i forgot the bonus to hit cause it's prone...
ReplyDeleteKirlic - GM Turn Post #36
ReplyDeleteMove 1 – none
Attack – [8] + 9 = 17
Damage Roll – [10] + 4 = 14
Talk to Mushroom – "DOGPILE!"
Rolls for Saving Throws/Skill checks –
[6] [1] [9] [6] [2] [7] [11] [5] [5] [20]
What Bruce said.
ReplyDeleteIs there some reason Banjo didnt make it to I3?
ReplyDeleteYes, all squares are hindering terrain. two squares on a diagnal costs 5 squares of movement. I moved him as far as I could and still cast the spell.
ReplyDeleteBANJO -
ReplyDeleteMoves to F3. Waves glowie finger in a threatening manner.
12, 8, 7, 7, 16
Character Name – Turok
ReplyDeletePlayer Action Response - Brawwr
GM Turn Post #36
Move 1 –
Attack –claw/claw/bite
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 18, 24, 9
Confirm Potential Crit –
Damage Roll(s) –9, 14
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
17, 18, 2, 2, 13, 4, 9
Character Name – N'Kima
ReplyDeletePlayer Action Response - HOot
GM Turn Post #36
Move 1 –
Attack –Slam/slam/bite
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 9, 18, 21
Confirm Potential Crit –
Damage Roll(s) –9, 11
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
18, 13, 18, 12, 17, 16, 11
Still looking for posts from Matt H and Matt F.
ReplyDeleteClint plays whack-the-invisible-critter...
ReplyDeleteAttack Roll: [3]
FAAAAAAAAAAAAAAAACK!!!
Rolls for other more useful things:
[18] [16] [12] [20] [16]
Damage Roll: [8] +4 = 12
ReplyDeleteMatt,
ReplyDeleteWhat have you done to offend the dice roller? I recommend an apology ASAP.
On behalf of Matt F:
ReplyDeleteCharacter Name – Dargoth
GM Turn Post #36
Move 1 – Only if I think "Invisible guy Moves"
Attack – Invisible guy!
Power Attack Roll (s) – [16] + 11 = 27
Damage Roll(s) – [7] +13 = 20
Rolls for Saving Throws/Skill checks –
[15] [10] [18] [14] [11] [16] [20] [13] [13]
On behalf of Matt H:
ReplyDeleteDamage Roll: [8] +4 = 12
Plus sneak dice [3] [5] [2]
Total Damage = 22