Thursday, August 18, 2011

The Sinister Spire - GM Turn Post 36


Starting positions for Turn 36 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Mr. Wolfe
Initiative 18: Clint
Initiative 15: Dargoth
Initiative 13: Thurstan
Initiative 11: Turok
Initiative 10: Kirlic
Initiative 8: N’Kima
Initiative 7: Banjo
Initiative 3: Phantom Fungus 1

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Phantom Fungus 1- Prone (-4 for melee to hit, -4 AC vs. melee, +4 AC vs. range)
Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent

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Party Health:

Thurstan 62/62, Mr. Wolfe 33/43, Banjo 52/52, Clint 57/57, Dargoth 71/72,
Kirlic 69/69, Turok 67/67, N'Kima 42/63

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Map Key:

Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)

15 comments:

  1. ------------responce to GM turn post-----------#35
    Thurstan Howl - Initiative (+1)
    Channel Energy(7)for healing (3d6)...[6] [6] [1]=13
    (excluding up to 2 wounded or dieing baddies)
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)
    Move -
    action - attack again
    Attack roll(+3)...19+3=+2=24
    Damage (d6+1)...1+1=2
    Special,trip(+7)...17+4=21
    ---------------------------------------------------
    d20 rolls... [13] [1] [17] [13] [19] [3] [16] [16] [11]
    ---------------------------------------------------

    ReplyDelete
  2. i forgot the bonus to hit cause it's prone...

    ReplyDelete
  3. Kirlic - GM Turn Post #36

    Move 1 – none

    Attack – [8] + 9 = 17
    Damage Roll – [10] + 4 = 14

    Talk to Mushroom – "DOGPILE!"

    Rolls for Saving Throws/Skill checks –
    [6] [1] [9] [6] [2] [7] [11] [5] [5] [20]

    ReplyDelete
  4. Is there some reason Banjo didnt make it to I3?

    ReplyDelete
  5. Yes, all squares are hindering terrain. two squares on a diagnal costs 5 squares of movement. I moved him as far as I could and still cast the spell.

    ReplyDelete
  6. BANJO -

    Moves to F3. Waves glowie finger in a threatening manner.

    12, 8, 7, 7, 16

    ReplyDelete
  7. Character Name – Turok
    Player Action Response - Brawwr
    GM Turn Post #36

    Move 1 –
    Attack –claw/claw/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 18, 24, 9
    Confirm Potential Crit –

    Damage Roll(s) –9, 14
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    17, 18, 2, 2, 13, 4, 9

    ReplyDelete
  8. Character Name – N'Kima
    Player Action Response - HOot
    GM Turn Post #36

    Move 1 –
    Attack –Slam/slam/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 9, 18, 21
    Confirm Potential Crit –

    Damage Roll(s) –9, 11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    18, 13, 18, 12, 17, 16, 11

    ReplyDelete
  9. Still looking for posts from Matt H and Matt F.

    ReplyDelete
  10. Clint plays whack-the-invisible-critter...

    Attack Roll: [3]

    FAAAAAAAAAAAAAAAACK!!!

    Rolls for other more useful things:

    [18] [16] [12] [20] [16]

    ReplyDelete
  11. Matt,

    What have you done to offend the dice roller? I recommend an apology ASAP.

    ReplyDelete
  12. On behalf of Matt F:

    Character Name – Dargoth
    GM Turn Post #36
    Move 1 – Only if I think "Invisible guy Moves"
    Attack – Invisible guy!
    Power Attack Roll (s) – [16] + 11 = 27
    Damage Roll(s) – [7] +13 = 20
    Rolls for Saving Throws/Skill checks –
    [15] [10] [18] [14] [11] [16] [20] [13] [13]

    ReplyDelete
  13. On behalf of Matt H:

    Damage Roll: [8] +4 = 12

    Plus sneak dice [3] [5] [2]

    Total Damage = 22

    ReplyDelete