Friday, December 20, 2013

Merthύvial


Merthύvial is a jet-black longsword, with a plain hilt decorated by a single large pearl in the pommel. The blade appears to be in perfect condition.

Non-legacy functions: +1 adamantine longsword. Before learning the results pf your roll, you can reroll one Diplomacy check per day.

Omen: When unsheathed, the weapon glows with a light the strength of atorch. In combat, this light changes to a deep red, with no change in strength of illumination.

Legacy Rituals

King’s Gift: You must have the weapon passed on to you willingly by its rightful owner or the owner’s rightful heir. If no heirs live, you must perform an attunement ritual with Merthύvial, marking you as the weapon’s new owner.
Cost: 2,500 GP. Feat Granted: Least Legacy (Merthύvial).

Wielder                 Attack                   Save                     Hit Point               Abilities               
Level                     Penalty                 Penalty                 Loss                      
5th                         ---                           ---                           ---                       Detect Thoughts 1/day
6th                         ---                           ---                           4                         ---
7th                         ---                           ---                           ---                       Strength of Kings
8th                         ---                           -1                            ---                       Loyal Servitor
9th                         -1                            ---                           ---                       ---

Attack Penalty: Current penalty to all attack rolls..

Save Penalty: Current penalty to all saving throws.

Hit Point Loss: Cumulative reduction in hit points.

Detect Thoughts (Sp): Starting at 5th level, once per day, you can use detect thoughts as the spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. Caster level 5th.

Strength of Kings (Su): When you reach 7th level, Merthύvial grants you a +2 enhancement bonus to Strength while you carry it.

Loyal Servitor (Su): At 8th level, you gain the continual benefit of an unseen servant as the spell. If dissipated by 6 or more points of damage from an area attack, or if it ceases to exist by moving more than 35 feet away from you, the servant re-forms 1 round later in any square adjacent to you. Caster level 5th.

The Sinister Spire - GM Turn Post 138

Loose end reminders:

·         Es Sarch is expecting you to provide a report of your findings within the Spike.
·         You have three scrolls (two opened and one not) which are written in a language that none of you speak.
·         There are other rooms that you skipped during your exploration (and you may be ok with that).
·         Explore the electric gate.
·         Deal with Mr. Wolfe and/or other statues.
·         Divide treasure.
The Character Summary has been updated to reflect the current treasure.
What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
           -------------------------------------------------------------------------------
             Conditions

            Banjo – Ash Doom Antidote (6 days)
            Kirlic - Ash Doom Antidote (6 days)
            Mr. Wolfe - Ash Doom Antidote (6 days)
            Mr. Wolfe – Petrified
            Thurstan - Ash Doom Antidote (6 days)
         --------------------------------------------------------------------------------
              Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 61/61, Dargoth 84/84,
          Kirlic 81/81
          -------------------------------------------------------------------------------
              Map Key:

              Gray is the floor of the room.
              White rectangles are doors.
              White rectangle with dotted lines is a secret door.
              Red pie shape is remains of the spiral stairs.
              Black circle is foul-smelling shaft.
              Stacks of crates represent the contents of the room to the east.
              Brown rectangles are stone counters.
              D4-E43 are filled with a pile of pillows.
              Blue pie wedge and black star are a gargoyle sink.
              Black wavy shapes are curtains.
              Black circles with green wavy shape are rods and electricity.
              Black stars are statues.
                         
                         
D6, F6, D9, F9: drow warriors in battle poses
                          I15: female drow with hands out and palms upward
                          K15: angelic being preparing to take flight
                          I13: male duergar with hammer raised
                          K13: two drow children point upward with expressions of awe
                          I11: male drow crouches low like a hound
                          K11: female drow balanced on one foot
                          I9: male human with snakes for arms
                          K9: armored humanoid that has a viper’s head
                          I7: female creature that has a snake tail instead of human legs
                          K7: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 137

Clint searched the secret door for traps and locks. The rogue found neither.

Opening the door revealed another 20-foot passage ending in a wall. A careful search revealed yet another secret door. After ensuring it was safe Clint opened this door to find that it opened to the exterior of the Necromancer’s Spike. The opening was about 100 feet above the base of the spike. No handholds or stairs were detected.
The party’s search of the junk room uncovered the following:

·         2 light pieces of art (400 GP) total
·         A crystal goblet (25 GP)
·         A set of gem-inset flatware (500 GP)
·         A gold comb (150 GP)
·         A platinum circlet (450 GP)

Wednesday, December 18, 2013

Banrhialorg (Queen's Staff)

A finely tapered staff of ash wood, Banrhialorg (Celestial for “Queen’s Staff”) is shod with unblemished gold on its foot and a golden draconic head with sapphire eyes and a ruby tongue on its top. Close examination reveals that the faint lines and veins in the wood form a sequence of arcane runes that repeat down the staff’s length.

Non-legacy functions: Masterwork quarterstaff that also functions as a lesser metamagic rod of Extend Spell.

Omen: When an arcane spellcaster grasps the staff, the golden head’s sapphire eyes flash with lightning and its tongue burns with fire, shedding light like a candle. The wielder can suppress this display as a free action, but it returns when the wielder picks up the staff anew.

Legacy Rituals (Only included the one up to 9th level. There are two more rituals and the level chart expands out to 20th level.)

Past Wrongs: You must track down an NPC against whom you or your family committed a transgression, making amends to this person by offering items or service that are your to give. (The cost of the ritual represents this sacrifice.) If the individual refuses the payment, you must sacrifice the items or services to a temple dedicated to Nethys.
Cost: 3,500 GP. Feat Granted: Least Legacy (Banrhialorg).

Wielder           Skill Check           Save          Caster Level       Spell Slot              Abilities               
Level               Penalty                 Penalty       Penalty                 Loss
5th                     ---                           ---                 ---                      ---                      Arcane cipher
6th                     ---                           ---                 ---                      1st                      Arcane alacrity
7th                     ---                           -1                  -1                      ---                      ---
8th                     -1                            ---                 ---                     2nd                      ---
9th                     ---                           ---                  ---                     ---                      ---          


Skill Check Penalty: Current penalty to all skill checks.

Save Penalty: Current penalty to all saving throws.

Caster Level Penalty: Current penalty to caster level.

Spell Slot Loss: Level of the spell slot which currently is lost.

Arcane Cipher: You can use detect magic, read magic and arcane mark at will as spells, using a different command word for each.

Arcane Alacrity: Your ability to prepare or manipulate arcane magic improves. If you prepare arcane spells, you require 20 minutes to prepare your daily allotment of spells rather than the standard hour. Preparing some smaller portion of your daily allotment of spells takes a proportionally smaller amount of time, but always at least 5 minutes. If you spontaneously cast arcane spells, adding a meta magic feat to an arcane spell does not increase that spell’s casting time.

The Sinister Spire - GM Turn Post 137

Loose end reminders:

·         Es Sarch is expecting you to provide a report of your findings within the Spike.
·         You have three scrolls (two opened and one not) which are written in a language that none of you speak.
·         The junk room (L7:N9) has not been thoroughly searched (requires an hour of searching/sorting to find the items of value).
·         There are other rooms that you skipped during your exploration (and you may be ok with that).
·         Explore the secret door.
·         Explore the electric gate.

The Character Summary has been updated to reflect the current treasure.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
           -------------------------------------------------------------------------------
             Conditions

            Banjo – Ash Doom Antidote (6 days)
            Kirlic - Ash Doom Antidote (6 days)
            Mr. Wolfe - Ash Doom Antidote (6 days)
            Mr. Wolfe – Petrified
            Thurstan - Ash Doom Antidote (6 days)
         --------------------------------------------------------------------------------
              Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 62/66, Dargoth 84/84,
          Kirlic 81/81
          -------------------------------------------------------------------------------
              Map Key:

              Gray is the floor of the room.
              White rectangles are doors.
              White rectangle with dotted lines is a secret door.
              Red pie shape is remains of the spiral stairs.
              Black circle is foul-smelling shaft.
              Stacks of crates represent the contents of the room to the east.
              Brown rectangles are stone counters.
              D4-E43 are filled with a pile of pillows.
              Blue pie wedge and black star are a gargoyle sink.
              Black wavy shapes are curtains.
              Black circles with green wavy shape are rods and electricity.
              Black stars are statues.
                          D6, F6, D9, F9: drow warriors in battle poses
                          I15: female drow with hands out and palms upward
                          K15: angelic being preparing to take flight
                          I13: male duergar with hammer raised
                          K13: two drow children point upward with expressions of awe
                          I11: male drow crouches low like a hound
                          K11: female drow balanced on one foot
                          I9: male human with snakes for arms
                          K9: armored humanoid that has a viper’s head
                          I7: female creature that has a snake tail instead of human legs
                          K7: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 136

A search of the stone chest revealed it to be unlocked and not trapped. It contained 412 PP and three vials of viscous oil. The stone coffer was carved with runes denoting abundance. It was neither locked nor trapped but was found to be empty.

A search of the closet revealed several outfits of traveling attire and black suits. Some were complete sets of clothing while some were only tops. At the back of the room Clint discovered a secret door.
Examination of the staff revealed that it was a finely tapered staff of ash wood, shod with unblemished gold on its foot and a golden draconic head with sapphire eyes and a ruby tongue on its top. Close examination revealed that the faint lines and veins in the wood formed a sequence of arcane runes that repeated down the staff’s length.
A casting of Detect Magic revealed that the staff, the stone coffer and the three vials all radiated magical auras.

Thursday, December 12, 2013

The Sinister Spire - GM Turn Post 136

Opening the door revealed a 5 foot by 10 foot room.

Shelves, pegs, and a stone chest suggest that this small room is a closet. A smaller stone coffer covered in runes sits on one of the shelves. The rest of the closet contains a few outfits, and a slender gray staff capped with a golden draconic head leans against the eastern wall.
When Banjo presents the rod to the arcing device, the green bolt of lightning divides into two and slowly separates in the middle until a flaring, 10-foot diameter hoop of electricity is formed. After a minute, the hoop collapses and the device returns to the original arching behavior.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
            Conditions

           Banjo – Ash Doom Antidote (6 days)
           Kirlic - Ash Doom Antidote (6 days)
           Mr. Wolfe - Ash Doom Antidote (6 days)
           Mr. Wolfe – Petrified
           Thurstan - Ash Doom Antidote (6 days)
        --------------------------------------------------------------------------------
             Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 62/66, Dargoth 84/84,
         Kirlic 81/81
         -------------------------------------------------------------------------------
             Map Key:

             Gray is the floor of the room.
             White rectangles are doors.
             Red pie shape is remains of the spiral stairs.
             Black circle is foul-smelling shaft.
             Stacks of crates represent the contents of the room to the east.
             Brown rectangles are stone counters.
             D4-E43 are filled with a pile of pillows.
             Blue pie wedge and black star are a gargoyle sink.
             Black wavy shapes are curtains.
             Black circles with green wavy shape are rods and electricity.
             Black stars are statues.
                         D6, F6, D9, F9: drow warriors in battle poses
                         I15: female drow with hands out and palms upward
                         K15: angelic being preparing to take flight
                         I13: male duergar with hammer raised
                         K13: two drow children point upward with expressions of awe
                         I11: male drow crouches low like a hound
                         K11: female drow balanced on one foot
                         I9: male human with snakes for arms
                         K9: armored humanoid that has a viper’s head
                         I7: female creature that has a snake tail instead of human legs
                         K7: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 135

After the fight, the party performed a determined search of the room.

Thurstan and Dargoth attempted to put the statue of Mr. Wolfe into a handy haversack. Unfortunately the wolf was too large and heavy for that feat to be accomplished.

Banjo and Thurstan took turns trying to identify the magic items found in the room. Banjo cast the identify spell to assist him in this endeavor. All of the common items were easily identified. Banjo continued to puzzle over the rod while Thurstan cast cure moderate wounds upon Clint. The cleric healed 13 damage from the rogue.

Having been patched up, Clint went to the door to the north and examined it. It was neither locked nor trapped and the elf did not hear any noise coming from the other side so he opened it.

While the rogue worked upon the door, the sorcerer approached the device with the serpent rod.

Tuesday, December 3, 2013

The Sinister Spire - GM Turn Post 135

What do you do next?

Mr. Wolf is still a statue.

There is an unexplored door to the north and there is the device which arcs electricity.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
            Conditions

           Banjo – Ash Doom Antidote (6 days)
           Kirlic - Ash Doom Antidote (6 days)
           Mr. Wolfe - Ash Doom Antidote (6 days)
           Mr. Wolfe – Petrified
           Thurstan - Ash Doom Antidote (6 days)
        --------------------------------------------------------------------------------
             Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81
         -------------------------------------------------------------------------------
             Map Key:

             Gray is the floor of the room.
             White rectangles are doors.
             Red pie shape is remains of the spiral stairs.
             Black circle is foul-smelling shaft.
             Stacks of crates represent the contents of the room to the east.
             Brown rectangles are stone counters.
             E3-F3 are filled with a pile of pillows.
             Blue pie wedge and black star are a gargoyle sink.
             Black wavy shapes are curtains.
             Black circles with green wavy shape are rods and electricity.
             Black stars are statues.
                         D4, F4, D7, F7: drow warriors in battle poses
                         I13: female drow with hands out and palms upward
                         K13: angelic being preparing to take flight
                         I11: male duergar with hammer raised
                         K11: two drow children point upward with expressions of awe
                         I9: male drow crouches low like a hound
                         K9: female drow balanced on one foot
                         I7: male human with snakes for arms
                         K7: armored humanoid that has a viper’s head
                         I5: female creature that has a snake tail instead of human legs
                         K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 134

Clint stepped up and put his sword through the neck of Fadheela. The coup de grace extinguished the villain and ended the combat.

A search of the room and the bodies revealed the following:
  • 4 greataxes
  • 2 potions (magic)
  • Studded leather armor (magic)
  • Buckler (magic)
  • Shortbow (magic)
  • 18 poisoned arrows
  • Obsidian ring with skull rune carved inside loop (magic)
  • A small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe (magic)
  • A key
You also found many scrolls and documents written in undercommon. They appeared to be assassination contracts against various citizens of Pedestal. Almost all of these had a scribble near the bottom which read “Complete.” There were also two scrolls written in a different language and a third scroll which was sealed with red wax.

Monday, December 2, 2013

Can we get this moving again?

We are just about ready to wrap up this adventure and we can start the third part once any bookkeeping is completed.

I know this is a busy time of year. It will likely only take a few more turns to finish and we could start the new adventure in the new year.

Thoughts?

Tuesday, October 15, 2013

The Sinister Spire - GM Turn Post 134

 Fadheela lays unconscious at your feet and her minions are dead. What do you do next?

 Please submit your turn instructions using the Player Action Response - Turn Post Template.
         -------------------------------------------------------------------------------

            Conditions
          Banjo – Ash Doom Antidote (6 days)
          Banjo – Haste (3 rounds)
          Dargoth – Haste (3 rounds)
          Kirlic - Ash Doom Antidote (6 days)
          Kirlic – Haste (3 rounds)
          Mr. Wolfe - Ash Doom Antidote (6 days)
          Mr. Wolfe – Petrified
          Thurstan - Ash Doom Antidote (6 days)
          Thurstan – Haste (3 rounds)


Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.

 A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
     --------------------------------------------------------------------------------
            Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81
        -------------------------------------------------------------------------------
            Map Key:

            Gray is the floor of the room.
            White rectangles are doors.
            Red pie shape is remains of the spiral stairs.
            Black circle is foul-smelling shaft.
            Stacks of crates represent the contents of the room to the east.
            Brown rectangles are stone counters.
            E3-F3 are filled with a pile of pillows.
            Blue pie wedge and black star are a gargoyle sink.
            Black wavy shapes are curtains.
            Black circles with green wavy shape are rods and electricity.
            Black stars are statues.
                        D4, F4, D7, F7: drow warriors in battle poses
                        I13: female drow with hands out and palms upward
                        K13: angelic being preparing to take flight
                        I11: male duergar with hammer raised
                        K11: two drow children point upward with expressions of awe
                        I9: male drow crouches low like a hound
                        K9: female drow balanced on one foot
                        I7: male human with snakes for arms
                        K7: armored humanoid that has a viper’s head
                        I5: female creature that has a snake tail instead of human legs
                        K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 133

Banjo caught a glimpse of Fadheela as he targeted her with a scorching ray spell. The smoked goggles protected the sorcerer from the villain’s gaze. The spell struck the target dealing 18 damage.

Fadheela targeted Thurstan and Kirlic with an arrow each but both shots went wide. Clint caught a glimpse of Fadheelathrough his goggles but managed to resist the magic of her gaze. The rogue moved next to Fadheela and attacked with Merthύvial but missed with the magic longsword. Kirlic was protected by his goggles and fired a full complement of arrows at the medusa. Three of the four arrows missed with the last hitting the mark and dealing 10 damage. More importantly, she was not able to overcome the effects of the poison and slumped into unconsciousness.

Dargoth moved to flank the fallen foe and readied his bastard sword to attack. Thurstan donned his goggles and stepped forward to threaten the villain with his rapier.

Monday, October 7, 2013

The Sinister Spire - GM Turn Post 133

Begin Combat Round 4. Starting positions for Turn 133 are displayed on the Combat Map.

The initiative order is:
    Initiative 22: Banjo
    Initiative 22: Mr. Wolfe (petrified)
    Initiative 20: Fadheela
    Initiative 17: Clint
    Initiative 14: Kirlic
    Initiative 3: Thurstan
    Initiative 3: Dargoth


Please submit your turn instructions using the Player Action Response - Turn Post Template.

         -------------------------------------------------------------------------------
           Conditions

         Banjo – Ash Doom Antidote (6 days)
         Banjo – Haste (4 rounds)
         Dargoth – Haste (4 rounds)
         Kirlic - Ash Doom Antidote (6 days)
         Kirlic – Haste (4 rounds)
         Mr. Wolfe - Ash Doom Antidote (6 days)
         Mr. Wolfe – Petrified
         Thurstan - Ash Doom Antidote (6 days)
         Thurstan – Haste (4 rounds)

Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
    --------------------------------------------------------------------------------

           Party Health:
         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81


       -------------------------------------------------------------------------------
           Map Key:

           Gray is the floor of the room.
           White rectangles are doors.
           Red pie shape is remains of the spiral stairs.
           Black circle is foul-smelling shaft.
           Stacks of crates represent the contents of the room to the east.
           Brown rectangles are stone counters.
           E3-F3 are filled with a pile of pillows.
           Blue pie wedge and black star are a gargoyle sink.
           Black wavy shapes are curtains.
           Black circles with green wavy shape are rods and electricity.
           Black stars are statues.
                       D4, F4, D7, F7: drow warriors in battle poses
                       I13: female drow with hands out and palms upward
                       K13: angelic being preparing to take flight
                       I11: male duergar with hammer raised
                       K11: two drow children point upward with expressions of awe
                       I9: male drow crouches low like a hound
                       K9: female drow balanced on one foot
                       I7: male human with snakes for arms
                       K7: armored humanoid that has a viper’s head
                       I5: female creature that has a snake tail instead of human legs
                       K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 132

Banjo donned his smoked goggles and entered the room. Mr. Wolfe avoided the monster’s gaze and attacked grimlock in front of him. The hasted bites dealt 9 damage and 5 damage respectively and tripped the grimlock.

Fadheela turned her gaze toward the animal companion. The wolf could not resist and was turned to stone except for his tounge which lolled from the statue’s mouth. She continued to move past the statue to set up near the arcing electricity.

Clint caught the gaze of Fadheela and managed to resist its magical effects. The rogue donned his smoked goggles for added protection. Kirlic also donned his smoked goggles and moved into the room.

The grimlock stood up and moved to threaten Kirlic with its greataxe.  The bloodhulk attacked Clint but missed.

Thustan tried to avert his eyes but caught a glimpse of Fadheela. The cleric was able to resist her gaze and remain mobile. The cleric stepped forward and attacked the grimlock with his rapier. The attack struck home and dealt 12 damage which killed the monster. Dargoth also caught the gaze of Fadheela and managed to resist its effects. The fighter stepped forward to assist Clint and attacked the bloodhulk with his bastard sword. All three attacks struck home and dealt 18 damage, 27 damage and 24 damage in secession. The damage killed the undead monster.

Tuesday, October 1, 2013

The Sinister Spire - GM Turn Post 132

Begin Combat Round 3. Starting positions for Turn 132 are displayed on the Combat Map.

The initiative order is:
    Initiative 22: Banjo
    Initiative 22: Mr. Wolfe
    Initiative 20: Fadheela
    Initiative 17: Clint
    Initiative 14: Kirlic
    Initiative 14: Grimlock 3
    Initiative 12: Grimlock 4
    Initiative 10: Bloodhulk Fighter
    Initiative 3: Thurstan
    Initiative 3: Dargoth
   

Please submit your turn instructions using the Player Action Response - Turn Post Template.
         -------------------------------------------------------------------------------

           Conditions

         Banjo – Ash Doom Antidote (6 days)
         Banjo – Haste (5 rounds)
         Dargoth – Haste (5 rounds)
         Kirlic - Ash Doom Antidote (6 days)
         Kirlic – Haste (5 rounds)
         Mr. Wolfe - Ash Doom Antidote (6 days)
         Mr. Wolfe – Haste (5 rounds)
         Thurstan - Ash Doom Antidote (6 days)
         Thurstan – Haste (5 rounds)


Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
    --------------------------------------------------------------------------------
           Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
          Kirlic 81/81
       -------------------------------------------------------------------------------
           Map Key:

           Gray is the floor of the room.
           White rectangles are doors.
           Red pie shape is remains of the spiral stairs.
           Black circle is foul-smelling shaft.
           Stacks of crates represent the contents of the room to the east.
           Brown rectangles are stone counters.
           E3-F3 are filled with a pile of pillows.
           Blue pie wedge and black star are a gargoyle sink.
           Black wavy shapes are curtains.
           Black circles with green wavy shape are rods and electricity.
           Black stars are statues.
                       D4, F4, D7, F7: drow warriors in battle poses
                       I13: female drow with hands out and palms upward
                       K13: angelic being preparing to take flight
                       I11: male duergar with hammer raised
                       K11: two drow children point upward with expressions of awe
                       I9: male drow crouches low like a hound
                       K9: female drow balanced on one foot
                       I7: male human with snakes for arms
                       K7: armored humanoid that has a viper’s head
                       I5: female creature that has a snake tail instead of human legs
                       K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth