Merthύvial is a jet-black longsword, with a plain hilt
decorated by a single large pearl in the pommel. The blade appears to be in
perfect condition.
Non-legacy functions:
+1 adamantine longsword. Before learning the results pf your roll, you can
reroll one Diplomacy check per day.
Omen: When
unsheathed, the weapon glows with a light the strength of atorch. In combat,
this light changes to a deep red, with no change in strength of illumination.
Legacy Rituals
King’s Gift: You
must have the weapon passed on to you willingly by its rightful owner or the
owner’s rightful heir. If no heirs live, you must perform an attunement ritual
with Merthύvial, marking you as the weapon’s new owner.
Cost: 2,500 GP. Feat Granted: Least Legacy (Merthύvial).
Cost: 2,500 GP. Feat Granted: Least Legacy (Merthύvial).
Wielder Attack Save Hit Point Abilities
Level Penalty Penalty Loss
5th --- --- --- Detect Thoughts 1/day
6th --- --- 4 ---
7th --- --- --- Strength of Kings
8th --- -1 --- Loyal Servitor
9th -1 --- --- ---
Level Penalty Penalty Loss
5th --- --- --- Detect Thoughts 1/day
6th --- --- 4 ---
7th --- --- --- Strength of Kings
8th --- -1 --- Loyal Servitor
9th -1 --- --- ---
Attack Penalty: Current penalty to all attack rolls..
Save Penalty: Current penalty to all saving throws.
Hit Point Loss: Cumulative reduction in hit points.
Detect Thoughts (Sp): Starting at 5th level, once
per day, you can use detect thoughts as the spell. The save DC is 13, or 12 +
your Charisma modifier, whichever is higher. Caster level 5th.
Strength of Kings (Su): When you reach 7th level, Merthύvial
grants you a +2 enhancement bonus to Strength while you carry it.
Loyal Servitor (Su): At 8th level, you gain the
continual benefit of an unseen servant as the spell. If dissipated by 6 or more
points of damage from an area attack, or if it ceases to exist by moving more
than 35 feet away from you, the servant re-forms 1 round later in any square
adjacent to you. Caster level 5th.