Friday, December 20, 2013

The Sinister Spire - GM Turn Post 138

Loose end reminders:

·         Es Sarch is expecting you to provide a report of your findings within the Spike.
·         You have three scrolls (two opened and one not) which are written in a language that none of you speak.
·         There are other rooms that you skipped during your exploration (and you may be ok with that).
·         Explore the electric gate.
·         Deal with Mr. Wolfe and/or other statues.
·         Divide treasure.
The Character Summary has been updated to reflect the current treasure.
What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
           -------------------------------------------------------------------------------
             Conditions

            Banjo – Ash Doom Antidote (6 days)
            Kirlic - Ash Doom Antidote (6 days)
            Mr. Wolfe - Ash Doom Antidote (6 days)
            Mr. Wolfe – Petrified
            Thurstan - Ash Doom Antidote (6 days)
         --------------------------------------------------------------------------------
              Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 61/61, Dargoth 84/84,
          Kirlic 81/81
          -------------------------------------------------------------------------------
              Map Key:

              Gray is the floor of the room.
              White rectangles are doors.
              White rectangle with dotted lines is a secret door.
              Red pie shape is remains of the spiral stairs.
              Black circle is foul-smelling shaft.
              Stacks of crates represent the contents of the room to the east.
              Brown rectangles are stone counters.
              D4-E43 are filled with a pile of pillows.
              Blue pie wedge and black star are a gargoyle sink.
              Black wavy shapes are curtains.
              Black circles with green wavy shape are rods and electricity.
              Black stars are statues.
                         
                         
D6, F6, D9, F9: drow warriors in battle poses
                          I15: female drow with hands out and palms upward
                          K15: angelic being preparing to take flight
                          I13: male duergar with hammer raised
                          K13: two drow children point upward with expressions of awe
                          I11: male drow crouches low like a hound
                          K11: female drow balanced on one foot
                          I9: male human with snakes for arms
                          K9: armored humanoid that has a viper’s head
                          I7: female creature that has a snake tail instead of human legs
                          K7: willowy female with upturned eyes and a sneering mouth full of pointed teeth

11 comments:

  1. i use 1 of the stone to flesh oils on mr wolfe.

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  2. Maybe we want to de-stone the angelic being preparing to take flight?

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  3. *crickets*

    Did we get KS Planes rolls to know what the angelic guy is?
    Once everyone is ready (including Mr Wolfe) I de-stone the angel looking guy.

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  4. I am good with un-stoning the angel looking guy.

    I am guessing all of their equipment was turned to stone also. I guess we look for treasure that may be magical and awaken the person if they attack kill them and take it.

    I also wouldn't mind un-stoning male duergar

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    Replies
    1. You know Duetgar are generally evil, right ?

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    2. "Duergar" that is, damn auto-correct.

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    3. It autocorrected to "duetgar?" Wtf is a duetgar?? Even if u google duetgar it searches for duergar

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    4. I think Siri is in charge of autocorrect, and that bitch be trip pin'.

      Delete
  5. I was just looking to farm equipment. If they attack I don't feel guilty about killing them now do I?

    ReplyDelete