Tuesday, December 3, 2013

The Sinister Spire - GM Turn Post 135

What do you do next?

Mr. Wolf is still a statue.

There is an unexplored door to the north and there is the device which arcs electricity.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
          -------------------------------------------------------------------------------
            Conditions

           Banjo – Ash Doom Antidote (6 days)
           Kirlic - Ash Doom Antidote (6 days)
           Mr. Wolfe - Ash Doom Antidote (6 days)
           Mr. Wolfe – Petrified
           Thurstan - Ash Doom Antidote (6 days)
        --------------------------------------------------------------------------------
             Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81
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             Map Key:

             Gray is the floor of the room.
             White rectangles are doors.
             Red pie shape is remains of the spiral stairs.
             Black circle is foul-smelling shaft.
             Stacks of crates represent the contents of the room to the east.
             Brown rectangles are stone counters.
             E3-F3 are filled with a pile of pillows.
             Blue pie wedge and black star are a gargoyle sink.
             Black wavy shapes are curtains.
             Black circles with green wavy shape are rods and electricity.
             Black stars are statues.
                         D4, F4, D7, F7: drow warriors in battle poses
                         I13: female drow with hands out and palms upward
                         K13: angelic being preparing to take flight
                         I11: male duergar with hammer raised
                         K11: two drow children point upward with expressions of awe
                         I9: male drow crouches low like a hound
                         K9: female drow balanced on one foot
                         I7: male human with snakes for arms
                         K7: armored humanoid that has a viper’s head
                         I5: female creature that has a snake tail instead of human legs
                         K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

16 comments:

  1. Can anyone get a KS roll to see if we can un-stone someone with medusa blood, like a basilisk?

    ReplyDelete
    Replies
    1. Sure. That would require a Knowledge: Nature roll.

      Delete
    2. Thurstan does not know of a natural way to reverse the petrification of a medusa.

      Delete
  2. Thurstan says a quiet prayer over Mr.Wolfe, then checks to see if he can stuff him in his haversack.

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  3. Thurstan will attempt to ID the magic items.

    d20 rolls 6.17.7.14.9.20.12.13.11+ spell craft at +10

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    Replies
    1. •Studded leather armor (magic) - Not sure
      •Buckler (magic) - + 1 buckler
      •Shortbow (magic) - not sure
      •Obsidian ring with skull rune carved inside loop (magic) - a more powerful version of the token provided by Es Sarch. In addition to bypassing the trap in the spire's entry room it allowed the wearer to control the bloodhulk.
      •A small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe (magic) - The rod is somehow connected to the device that is arcing lightning.

      Delete
    2. I missed Dave's post in the other thread. Here are the combined results for Banjo and Thurstan identifying the items:
      •2 potions(magic) - Cure moderate wounds
      •Studded leather armor (magic) - +1 studded leather armor
      •Buckler (magic) - + 1 buckler
      •Shortbow (magic) - +1 Shortbow
      •Obsidian ring with skull rune carved inside loop (magic) - a more powerful version of the token provided by Es Sarch. In addition to bypassing the trap in the spire's entry room it allowed the wearer to control the bloodhulk.
      •A small gold rod with a head showing an opened fanged mouth about to close over a blue agate that resembles a globe (magic) - The rod is somehow connected to the device that is arcing lightning. Banjo thinks it is used to control the device..

      Delete
  4. Helps Thurstan with Mr Wolfe. Picks up the rest of the items and head to the next room.

    We might want to go figure out the small gold rod. Other than that press on.

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  5. ------------responce to GM turn post-----------#135
    Thurstan Howl ~ Initiative (+1) 6+1=7
    Move ~
    Action ~ chuck delay poison to cast cure moderate
    wounds on clint for 4+3+6=13

    ---------------------------------------------------
    d20 rolls ~ 2-19-4-13

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  6. Looking for posts from Matt H and Brad.

    ReplyDelete
  7. Still looking for posts from Matt H and Brad.

    Still looking for a decision on what the party will do next. Does "...head to the next room" mean explore the door to the north?

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  8. Attempt to shut off the lightning with the rod. Tune it like a volume knob (or Steve's mom). Wave it around. Concentrate. Stuff like that.

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  9. Clint will attempt to assist in figuring out the rod... Use Magical Device 14 +10 = 24

    Would also be nice to get a few HP back before we open that door.

    Listen at the door, check for traps and locks, wait for the party to ready up behind me (and heals?) and then open it...

    Rolls: 14,8,11,19,3,3,12,15,1

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  10. OK wait though, have we peeked behind the curtain to the south? Perhaps we should do that first... once we are ready, I will attempt to stealthily look if we haven't yet

    ReplyDelete
  11. The party has looked behind the curtain. That is where Fadheela had her bed set up.

    Clint was healed for 13 by Thurstan upthread. That brings him up to 62/66.

    I contacted Brad and he is aware that we have started playing again. I have enough to post the results and the next turn.

    ReplyDelete