Wednesday, December 18, 2013

The Sinister Spire - GM Turn Post 137

Loose end reminders:

·         Es Sarch is expecting you to provide a report of your findings within the Spike.
·         You have three scrolls (two opened and one not) which are written in a language that none of you speak.
·         The junk room (L7:N9) has not been thoroughly searched (requires an hour of searching/sorting to find the items of value).
·         There are other rooms that you skipped during your exploration (and you may be ok with that).
·         Explore the secret door.
·         Explore the electric gate.

The Character Summary has been updated to reflect the current treasure.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.
           -------------------------------------------------------------------------------
             Conditions

            Banjo – Ash Doom Antidote (6 days)
            Kirlic - Ash Doom Antidote (6 days)
            Mr. Wolfe - Ash Doom Antidote (6 days)
            Mr. Wolfe – Petrified
            Thurstan - Ash Doom Antidote (6 days)
         --------------------------------------------------------------------------------
              Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 62/66, Dargoth 84/84,
          Kirlic 81/81
          -------------------------------------------------------------------------------
              Map Key:

              Gray is the floor of the room.
              White rectangles are doors.
              White rectangle with dotted lines is a secret door.
              Red pie shape is remains of the spiral stairs.
              Black circle is foul-smelling shaft.
              Stacks of crates represent the contents of the room to the east.
              Brown rectangles are stone counters.
              D4-E43 are filled with a pile of pillows.
              Blue pie wedge and black star are a gargoyle sink.
              Black wavy shapes are curtains.
              Black circles with green wavy shape are rods and electricity.
              Black stars are statues.
                          D6, F6, D9, F9: drow warriors in battle poses
                          I15: female drow with hands out and palms upward
                          K15: angelic being preparing to take flight
                          I13: male duergar with hammer raised
                          K13: two drow children point upward with expressions of awe
                          I11: male drow crouches low like a hound
                          K11: female drow balanced on one foot
                          I9: male human with snakes for arms
                          K9: armored humanoid that has a viper’s head
                          I7: female creature that has a snake tail instead of human legs
                          K7: willowy female with upturned eyes and a sneering mouth full of pointed teeth

3 comments:

  1. I am thinking we do the secret door for now. Then come back for the Electric Fence.

    ReplyDelete
  2. Clint doesn't much care for the looks of the lightning portal, and so turns his attentions to the secret door... check for traps, locks...

    And maybe we should toss the junk room before we go much further guys? In case one of these doorways is a one-way trip? I hate leaving loot behind and some of that stuff looked interesting....

    Rolls: 4,8,13,9,6

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  3. (I thought we tossed the junk room, no? maybe we talked about it before we got pulled into combat)

    Kirlic is in favor of giving the Junk room a careful tossing, and will do so in whatever way the party likes. I hate to always need to follow Clint, but there might be traps under all that crap. If we go in there, Kirlic checks for traps the best he can, then searches the items, lastly searching for secret doors.

    Who wants to throw some stuff into the lightning portal to see what happens? :)

    Rolls:
    15,12,8,11,20,15,16,11,12,10

    ReplyDelete