Tuesday, March 27, 2012

The Sinister Spire - GM Turn Post 76


What do you do next?

Starting positions for Turn 76 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (25 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 71/72, Mr. Wolfe 32/43, Banjo 60/60, Clint 63/66, Dargoth 68/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
Light gray are web covered and count as hindering terrain. (2 movement squares, no charge)
White rectangles are doors.
Vertical lines are gradual stairs.
Light gray rectangle is the altar/base of the spider statue.
Black star is the spider statue.
Dark gray ring is pedestal/well.

7 comments:

  1. Banjo surveys the room, blinks several times, and mutters; "Lolth's licky-parts, that's a creepy room..."

    ReplyDelete
  2. Clint carefully moves into the room, to D5, and examines the well/pedestal thingus.

    Rolls:
    16,3,20,14,13

    ReplyDelete
  3. Kirlic follows Clint to D4, bow drawn, watching the east end of the room for changes.

    Perception: [14] +13 = 27


    1,9,1,13

    ReplyDelete
  4. still detecting magic here..

    14 8 20 1 9

    ReplyDelete
  5. Detect Magic and stay next to Thursby and his little dog.

    20,2, 11, 1, 12, 18, 16

    ReplyDelete
  6. thurstan and mr wolfe step into the room to get a better view..c5 & c6

    ReplyDelete