Tuesday, March 13, 2012
The Sinister Spire - GM Turn Post 71
Covered in cobwebs and dust, this room is empty except for rows of blanket-covered beds.
One additional doors exit this room.
Starting positions for Turn 71 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (30 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 71/72, Mr. Wolfe 32/43, Banjo 60/60, Clint 63/66, Dargoth 68/84,
Kirlic 81/81
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Map Key:
Gray is the floor.
White rectangles are doors.
Light gray rectangle is the table.
Black rectangles are chairs.
Orange cross is the candelabrum.
Green rectangles are beds.
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Perception [16] +13 = 29
ReplyDeletesame ol': Looking for oddities in the room, following in party order wherever we head. I don't see a reason not to check out that east door.
2,6,20,9,7,1,16,5,16,15
Maintain detect. Wait for ppl with a perception skill better than +0 to find something.
ReplyDelete10, 19, 8, 15, 18
Am am posting the next turn in the interest of moving the game along.
ReplyDelete