Tuesday, March 13, 2012

The Sinister Spire - GM Turn Post 71

Covered in cobwebs and dust, this room is empty except for rows of blanket-covered beds.

One additional doors exit this room.

Starting positions for Turn 71 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.



Banjo – Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (30 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)


Party Health:

Thurstan 71/72, Mr. Wolfe 32/43, Banjo 60/60, Clint 63/66, Dargoth 68/84,
Kirlic 81/81


Map Key:

Gray is the floor.
White rectangles are doors.
Light gray rectangle is the table.
Black rectangles are chairs.
Orange cross is the candelabrum.
Green rectangles are beds.


  1. Perception [16] +13 = 29
    same ol': Looking for oddities in the room, following in party order wherever we head. I don't see a reason not to check out that east door.


  2. Maintain detect. Wait for ppl with a perception skill better than +0 to find something.

    10, 19, 8, 15, 18

  3. Am am posting the next turn in the interest of moving the game along.