Friday, March 16, 2012

The Sinister Spire - GM Turn Post 73


What do you do next?

Starting positions for Turn 73 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (29 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:

Thurstan 71/72, Mr. Wolfe 32/43, Banjo 60/60, Clint 63/66, Dargoth 68/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
Brown rectangles are shelves.

6 comments:

  1. "Well. That's creepy. I doubt yer gonna find any secret stuff in there, but give it a look if you want..."

    ReplyDelete
  2. i will follow Clint back to an unexplored area, keeping detect magic up. (i am ready for the webbed room if everyone else is.)

    ReplyDelete
  3. Besides the webbed room, there are unexplored doors in the left hallway and also the spiral starircase going up.

    ReplyDelete
  4. Bump. Need posts from Matt H, Matt F and Brad. Assuming that you do not investigate this room further, where do you go next?

    ReplyDelete
  5. Well, I am guessing there is nothing in this room. But do you want to take a second to look? Making sure that there is not a belt or earrings teeth that have some value attached to them?

    Roll(10d20)+0:
    12,12,5,11,14,1,8,17,11,13,+0
    Total:104

    ReplyDelete
  6. Clint eyes the corpses, and then backs out of the way... "I don't mind looting fallen foes, or even a randomly found corpse now and then, but this is just... wrong. After you, Big D." Clint steps out of the way, and heads back towards the unexplored portion of the complex; through the dining room, out the far door, to the Eastern-most door that we did not enter. Check for traps, locks, and listening... waiting for party to assemble before opening it.

    Rolls:
    16,14,6,10,8,19,9,11,14,13

    ReplyDelete