To prepare for the next step of the investigation, the party went shopping at the Bazaar. The party upgraded equipment and restocked consumables. Suspecting an encounter with a medusa in the future, many purchased protective measures in the way of smoked goggles.
From the Bazaar, the best way to enter the Noble Section appears to be the Noble’s East Gate. An arched opening in the wall reveals towering mansions, the majority decaying and home to opportunistic fungus. Traveling through the gate, the party is able to navigate to the Necromancer’s Spike.
Light glimmers, as if from hundreds of tiny windows, from the curving sides of this towering natural formation – the heart of the city, its highest point, a column of unbelievable size. However, this close to the base the tiny patches of light shimmering on the column are clearly discrete patches of luminescent fungi.
Traveling the circumference of the spike, the party determines that the entry point to be on the west side of the formation, not 100 feet from the edge of the Plagueburst crater. An unlit cavity gapes at the Column’s base, apparently providing an opening into the interior. The thick stone doors that once must have secured the entry lie blasted in a pile of gravel and small boulders all around the entrance.
No comments:
Post a Comment