Tuesday, November 22, 2011

The Sinister Spire - GM Turn Post 54

What do you do now?

Starting positions for Turn 54 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.



Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)


Party Health:

Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81


Map Key:

Gray is the floor.
Gray with crosshatch is dense rubble (Hindering terrain – 2 square of movement)
Blue circles are pillars (Partial cover -+2AC and +1 Reflex saves. Hindering terrain – 2 square of movement)


  1. Thurstan will id the potions
    [4] [3]
    ..or not

  2. Seeing Thurstan making the Puzzled Brow Face, Banjo gives the potions a sniff...

    Spellcraft: 26, 26

    15, 4, 9, 14, 3

  3. The potions are both Cure Moderate Wounds (2d8+3).

  4. POTIONS:one goes to Brad, the other to Matt h.
    is anyone going to use a mw comp longbow +3 str?
    or poison?, or poison arrows?
    who wants to use a silvered scimitar?

    i want to keep the list up to date..

  5. Banjo has no interest in any of that.

  6. After rolling the Suicide Drow--

    "Say, do you think ALL of the Underdark races are batshit crazy? Two to six odds are not something *I* would have played..."

    --we give the area a search and move on.

  7. Kirlic is very interested in the poison/poisoned arrows. Seeing how effective it was on Clint, he thinks it would make a solid addition to his arsenal.

  8. Bruce,

    I will upgrade my

    MW Scimitar
    To a
    MW Silvered Scimitar (I am guessing Silver sheen in Hero Labs)

    Just in case we fight a monster that can only be hurt by Silver.

    I will Carry one of the
    MW Composite longbow (+3 STR bonus)

    If someone gives me a few normal arrows. Just in case we get into a prolonged long range fight.

    Question is with the poison listed below.
    3 doses of poison
    Do you have to be proficient in using it? Or can anyone use it. (I am thinking boss fight or large fight here). I don't want to take any chances using it.

    Let me know.

  9. normally you have to be proficient with poisons, or there's a chance you will poison yourself. It is a class skill for some classes. There might be alignment issues also.

  10. Bruce - there's a difference between silvered and silversheen. In Hero Labs it's either Alchemical Silver or Silversheen. Silversheen is better.

  11. ..me = not caring, it was on a treasure list. maybe you meant that comment to someone else..

  12. Youre right, I read Matty F and thought it was you.

  13. So where are we at?

    Anyone mind if I take the Scimitar? I just know how to plug it into Hero Labs.

  14. Well youll need a ruling from Keith as to whether it's Alchemical Silver (boo) or Silversheen (yay).

  15. The scimitars are the special material, Alchemical Silver. They do 1d6-1 (plus other bonuses.)

    Poison answers:

    Applying poison to a weapon or single piece of
    ammunition is a standard action. Whenever a character applies or readies a poison for use there is a 5% chance that he exposes himself to the poison and must save against the poison as normal. This does not consume the dose of poison. Whenever a character attacks with a poisoned weapon, if the attack roll results in a natural 1, he exposes himself to the poison. This consumes the poison on the weapon. Characters with the poison use class feature do
    not risk accidentally poisoning themselves.

    Poison stats:

    Drow Poison
    Type poison, injury; Save Fortitude DC 13
    Frequency 1/minute for 2 minutes
    Initial Effect unconsciousness for 1 minute; Secondary Effect
    unconsciousness for 2d4 hours; Cure 1 save

  16. Did we come to a decision on the poison? Kirlic isn't terribly worried about the possible side effects.

  17. He can use the poisoned arrows. I do not believe that anyone is opposed.