Roll initiative.
Starting positions for Turn 51 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
Gray is the floor.
Gray with crosshatch is dense rubble (Hindering terrain – 2 square of movement)
Blue circles are pillars (Partial cover -+2AC and +1 Reflex saves)
Character Name – Banjo
ReplyDeletePlayer Action Response - FWOOSH!
GM Turn Post #51
Move 1 – 5FT to D12
Attack –
Move 2 –
Cast a Spell – Scorching Ray
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –21
Attack Roll (s) –22 ranged touch
Confirm Potential Crit –
Damage Roll(s) –19
Crit Damage –
Special Damage – FIRE
Rolls for Saving Throws/Skill checks –
20, 15, 9, 13, 12, 6
Clint lets out a heavy sigh, gives his friends a wink, and then goes on the attack...
ReplyDeleteTumble to E8, Attack Drow in E7...
Tumble Roll: [15] +13 = 28
Attack Roll: [13] +7 = 20
Damage: [4] +3 = 7
Other Rolls:
[9] [16] [13] [9]
My bad - Initiative... [14] +5 = 19
ReplyDeleteThis comment has been removed by the author.
ReplyDelete------------responce to GM turn post-----------#51
ReplyDeleteThurstan Howl - Initiative (+1)[7]=8
move to attack(bad init,so depends on faster guys)
Att w/+1rapier(+9)...1+9=miss
Dam w/+1rapier(d6+6)...x+6=x
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T.H.Wolfe - Initiative (+2)[5]=7
move to attack(bad init,so depends on faster guys)
action - attack
Attack roll(+3)...[9]+3=12(miss?)
Damage (d6+1)...[5]+1=6
Special,trip(+7)...[2]+7=9
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d20 rolls...[7] [11] [4] [4] [19]
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Character Name – Dargoth
ReplyDeleteAction Response - GM Turn Post #51
Initiative Roll – [1]+8 = 9
Move 1 – 5" step to E10
Attack – Drow in D9
Move 2 – Step to next one if this one falls.
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Power Attack Roll (s) –[19] +12 = 31
Power Confirm Potential Crit –[15] +12 = 27
2nd Attack - [2] + 7 = 9
Damage Roll(s) –[4] +13 = 17
Crit Damage –[3] + 13 - 16
Special Damage –
Rolls for Saving Throws/Skill checks –
[19] [15] [20] [4] [18] [18]
Bump. Looking for a comment from Brad.
ReplyDeleteKirlic –
ReplyDeleteGM Turn Post #51
Move 1 – 5' Step to G11
Attack – Archer in the rear
Use Ability - Focused Shot
Initiative Roll – [10] +6 = 16
Attack Roll (s) –
[11] +11 +1 = 23 (Based on other's moves, I'm not sure what my cover penalty will be for sure. Guessing -4, giving me a total of 19)
Damage -
[5] +4 +2 = 11
Talk to Clint: "Duck!"
Rolls for Saving Throws/Skill checks –
[8] [4] [12] [8] [4] [10] [14] [7] [7] [2] [17]