Begin Combat Round 5.
Starting positions for Turn 82 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Under Water – Must hold breat. May hold breath for number of rounds = CONx2. For each standard or full-round action, this number is reduced by 1. Once rounds expire, character begins to drom. DC10 CON check (+1 to DC each round). Upon failure, character is unconscious (0 hp). Next round go to -1 hp and begin dying. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater.
Dargoth: -6 CON – Max hit points dropped to 36.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Character Name – Banjo the Drowning
ReplyDeletePlayer Action Response - Glub
GM Turn Post #82
Move 1 – attempt to swim to the surface, and to O12
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
10, 11, 14, 8, 11, 4
Clint attempts to help some motherfunkers out of the water as fast as he can....
ReplyDeleteSkill/Saves:
[14] [13] [6] [14] [10]