Roll Initiative.
Starting positions for Turn 78 are displayed on the Combat Map.
(Note: I made a mistake on the placement of the magic area on the cavern floor. It was corrected on the turn 78 Combat Map.)
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Character Name – Banjo
ReplyDeletePlayer Action Response - Ptang!
GM Turn Post #78
Move 1 –NA
Attack – shoot Clint-devouring water monster with light crossbow
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –17
Attack Roll (s) –9+1+4-4=10
Confirm Potential Crit –
Damage Roll(s) –8
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
12, 20, 12, 14, 12, 1
responce to GM turn post #78
ReplyDeleteThurstan Howl - Initiative (+1) =16+1=17
action - shoot lightening arc at clints buddy
Attack roll....(+6) - 1+6=7
Damage roll..(d8+5) - doh!
Extra d20 rolls for Thurstan & wolf -
[5] [3] [19] [7] [3] [20] [5] [9] [2]
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T.H.Wolf - Initiative (+2) =14+2=16
action - jump in to attack the worm
move - to f11
Attack roll....(+2) -18+2=20
Damage roll..(d6+1) -1+1=2
Special,trip...(+4) -if posible...19+4=23
Character Name – Dargoth
ReplyDeletePlayer Action Response - GM Turn Post # 78
Move 1 (20 ft/*3) – Move to H11
Attack – Attack Creature in F10
Move 2 –
Cast a Spell – Not a Caster
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll (+6) – [13]
Attack Roll (s) (Melee +8 / Range +5)– [22]
Confirm Potential Crit – [20]
Damage Roll(s) (1d10 +5 - 1 Handed) – [9]
Crit Damage – [8]
Special Damage –
Rolls for Saving Throws/Skill checks (fort +5, Reflex +3, Will +3) Not adjusted – [11] [10] [5] [13] [9]
Clint attempts to scramble out of the water as the critter tries to eat him...
ReplyDeleteInitiative: [13] +5 =18
Move - Nearest square to get out of water
Other skill/save rolls:
[12] [11] [6] [14] [10]