Thursday, April 22, 2010

Barrow of the Forgotten King - GM Turn Post 81

Begin Combat Round 4.

Starting positions for Turn 81 are displayed on the Combat Map.

Conditions:

Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.

Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.

Dargoth: -5 CON – Max hit points dropped to 37.

The large leech images are swarms of smaller leeches.

Initiative Order for the round:

20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf (Has a readied action. It may act whenever it likes.)
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1 (Has a readied action.)

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.

12 comments:

  1. So these leeches... theyre entirely aquatic? Kinda feckless on dry land?

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  2. Yes. They only have a swim speed. I would rule that they could crawl at 1/4 speed like a land creature would in water without a swim speed.

    The swarms cannot leave the water.

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  3. Dargoths thoughts get this last wife.. Err Leach off of me. Then Light a flask of oil and burn the bi7che$!!!

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  4. Does that mean Dargoth attacks the giant leech with his sword this round with future thoughts of burning the swarm?

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  5. responce to GM turn post #81
    Thurstan Howl - Initiative (+1) =17
    action - attack the giant worm next to me
    move - 5' step back to e12, making room for wolf
    Attack roll....(+6) - 16+6=22
    Damage roll..(d8+1) - 7+1=8
    Extra d20 rolls for Thurstan & wolf -
    [18] [14] [11] [16] [20] [13]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =16
    ..move - to h13
    action - attack the worm in h12
    Attack roll....(+2) -14+2=16
    Damage roll..(d6+1) -5+1=6
    Special,trip...(+4) -10+4=14

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  6. i forgot to say, the wolf moves to thurstans square as soon as he steps back..

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  7. So the wolf will move through E12 and F12 and attack the giant leech attached to Dargoth in G12? Did I get that right?

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  8. thurstan goes to e12 after attacking.

    wolf then goes to f12 via e12 if nessessary.

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  9. Attack the leech (If still alive) if dead use burning oil on the swarm.

    Attack – [18] [16]
    Damage - [8] [7] (Second if crit)

    Saves: [16] [15] [10] [18] [14]

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  10. Character Name – Banjo
    Player Action Response -Pew?
    GM Turn Post #81

    Move 1 –NA
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile if neccessary
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – will HOLD ACTION until after Dargoth to see if the leech needs a magic missile cast at it

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –9
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    2, 13, 12, 11, 2, 16

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  11. Pssst... burning oil: not so effective on creatures UNDER WATER.

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  12. Clint pokes at the critter on Dargoth with his sword, trying to avoid hurting the Dargoth underneath.

    Attack roll: [12] +3 = 15

    Damage: [4] +2 = 6

    Skill check rolls:
    [17] [15] [11] [19] [15]

    ReplyDelete