Friday, April 16, 2010

Barrow of the Forgotten King - GM Turn Post 79

Begin Combat Round 2.

Starting positions for Turn 79 are displayed on the Combat Map.

Conditions:

Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Dargoth: -1 CON – Max hit points dropped to 45.

The large leech images are swarms of smaller leeches. The second giant leech and the second leech swarm are not yet visible. I have placed them on the map because they will become visible during turn 79.

Initiative Order for the round:

20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
16: Clint
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
5: Giant Stygian Leech 1

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.

7 comments:

  1. If the leech is grappling Dargoth, do I have to worry about its bite attack if I want to cast a spell?

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  2. No. It is considered to be grappling.

    ReplyDelete
  3. Character Name – Banjo
    Player Action Response - PEW PEW!
    GM Turn Post #79

    Move 1 –NA
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –7
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    20, 8, 14, 16, 9, 19, 17, 11

    ReplyDelete
  4. responce to GM turn post #79
    Thurstan Howl - Initiative (+1) =17

    talk - shout "All kids OUT of the pool!"

    action - shoot lightening arc at slug in g10
    Attack roll....(+6) - 20+6=27
    confirmation roll...18+6=24
    Damage roll..(d6+1) - 5+1+5+1=12
    Extra d20 rolls for Thurstan & wolf -
    [2] [18] [14] [20] [4] [17]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =16
    action - attack the worm in g10, then..
    ..move - to e11, and take an AoO..
    Attack roll....(+2) -14+2=16
    Damage roll..(d6+1) -4+1=5
    Special,trip...(+4) -na

    ReplyDelete
  5. The wolf will not take an AoO from the monster attached to Dargoth. It does not threaten any squares.(It is currently focused on its meal.) :)

    ReplyDelete
  6. OOC: lol - I honestly thought it was a small pool. Guess I should read english!

    Character Name – Dargoth

    Current thought is to get out of the pool. With the leach on me if it is possible. If possible. Get out moving to h13 as that is where I came from.

    If not possible to move. Attack the creature on me to remove it from my body.

    Player Action Response - GM Turn Post #79
    Move 1 (20 ft/*3) – if possible (H13)
    Attack – Small Leach
    Move 2 –
    Cast a Spell – Not a Caster
    Use Ability/Item/Skill –
    Search –
    Talk to X –


    Attack Roll (s) (Melee +8 / Range +5)Adjusted [21]
    Confirm Potential Crit –
    [20]
    Damage Roll(s) (1d10 +5 - 1 Handed) adjusted – [14]

    Crit Damage –[13]
    Special Damage –

    Rolls for Saving Throws/Skill checks (fort +5, Reflex +3, Will +3) Not adjusted – [8] [6] [2] [9] [6] [2]

    ReplyDelete
  7. Clint shakes his head at Dargoth, draws his blade, and waits for a creature to come near... attack anything within reach.

    No Move unless necessary to let Dargoth out of water?

    Attack roll: [4] +3 = 7

    Skill/Save checks:
    [17] [16] [11] [19] [15]

    ReplyDelete