Wednesday, April 28, 2010
Looking for posts
Did I stun everyone into silence? I need to have posts from the players to post a new turn. So far only Dave has responded.
Monday, April 26, 2010
Barrow of the Forgotten King - GM Turn Post 82
Begin Combat Round 5.
Starting positions for Turn 82 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Under Water – Must hold breat. May hold breath for number of rounds = CONx2. For each standard or full-round action, this number is reduced by 1. Once rounds expire, character begins to drom. DC10 CON check (+1 to DC each round). Upon failure, character is unconscious (0 hp). Next round go to -1 hp and begin dying. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater.
Dargoth: -6 CON – Max hit points dropped to 36.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Starting positions for Turn 82 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Under Water – Must hold breat. May hold breath for number of rounds = CONx2. For each standard or full-round action, this number is reduced by 1. Once rounds expire, character begins to drom. DC10 CON check (+1 to DC each round). Upon failure, character is unconscious (0 hp). Next round go to -1 hp and begin dying. A creature that cannot breathe water must make a concentration check (DC 15 + spell level) to cast a spell underwater.
Dargoth: -6 CON – Max hit points dropped to 36.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 81
Clint slashed at the leech still attached to Dargoth. His longsword hit for 6 damage. As the melee continued, the far Leech Swarm moved closer to the action.
Banjo waited to see where his spell might do the most good while Thurstan stabbed the giant leech still attached to Dargoth with his trident. The weapon dealt 8 damage. Afterward, the cleric stepped back into an area radiating magic to allow his wolf room to attack. As the beast moved forward to occupy the space left open a terrible trap was set off.
A magic surge of water rushed in, raising the level of water by twenty feet to the level of the labyrinth floor. The water lowered as fast as it surged, pushing all of the heroes to the east. All but Clint were deposited in the water. The wolf was able to stay afloat, Banjo ended up under water holding his breath, Dargoth managed to tread water and Thurstan was deposited into the Leech Swarm. The cleric was disoriented but was not nauseated by the foul monsters. He remained for the most part unscathed. The swarm had not yet focused on the meal that was thrown into its midst.
Dargoth continued his struggle with the Giant Leech. The fighter struck the monster with his bastard sword dealing 4 damage. The monster held fast and dealt another point of CON damage.
The remaining Leech Swarm moved to the north and east and started to round the spire toward the newly swimming heroes.
Banjo waited to see where his spell might do the most good while Thurstan stabbed the giant leech still attached to Dargoth with his trident. The weapon dealt 8 damage. Afterward, the cleric stepped back into an area radiating magic to allow his wolf room to attack. As the beast moved forward to occupy the space left open a terrible trap was set off.
A magic surge of water rushed in, raising the level of water by twenty feet to the level of the labyrinth floor. The water lowered as fast as it surged, pushing all of the heroes to the east. All but Clint were deposited in the water. The wolf was able to stay afloat, Banjo ended up under water holding his breath, Dargoth managed to tread water and Thurstan was deposited into the Leech Swarm. The cleric was disoriented but was not nauseated by the foul monsters. He remained for the most part unscathed. The swarm had not yet focused on the meal that was thrown into its midst.
Dargoth continued his struggle with the Giant Leech. The fighter struck the monster with his bastard sword dealing 4 damage. The monster held fast and dealt another point of CON damage.
The remaining Leech Swarm moved to the north and east and started to round the spire toward the newly swimming heroes.
Sunday, April 25, 2010
Thursday, April 22, 2010
Barrow of the Forgotten King - GM Turn Post 81
Begin Combat Round 4.
Starting positions for Turn 81 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Dargoth: -5 CON – Max hit points dropped to 37.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf (Has a readied action. It may act whenever it likes.)
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1 (Has a readied action.)
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Starting positions for Turn 81 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Dargoth: -5 CON – Max hit points dropped to 37.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Clint
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf (Has a readied action. It may act whenever it likes.)
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1 (Has a readied action.)
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 80
Clint stepped back and threw a rope to the imperiled fighter. The lasso found its mark and Dargoth was pulled from the turning water.
The far leech swarm moved closer causing the water’s surface to appear to boil.
Banjo cast a Magic Missile at to the first leech attached to Dargoth. The spell struck the beast for 10 damage and it dropped lifeless from Dargoth. Thurstan Channeled Positive Energy to heal Dargoth 7. Thurstan’s wolf stood its ground and growled as it readied its action to make an attack when the opportunity presents its self. Dargoth swung his sword at the remaining beast dealing 8 damage.
The leech drained blood from Dargoth causing 1 point of CON damage. The nearby leech swarm continued to turn the water in anticipation of a new victim.
The far leech swarm moved closer causing the water’s surface to appear to boil.
Banjo cast a Magic Missile at to the first leech attached to Dargoth. The spell struck the beast for 10 damage and it dropped lifeless from Dargoth. Thurstan Channeled Positive Energy to heal Dargoth 7. Thurstan’s wolf stood its ground and growled as it readied its action to make an attack when the opportunity presents its self. Dargoth swung his sword at the remaining beast dealing 8 damage.
The leech drained blood from Dargoth causing 1 point of CON damage. The nearby leech swarm continued to turn the water in anticipation of a new victim.
Wednesday, April 21, 2010
Need More input
It looks like Clint will need to move to E13 to pull Dargoth to "safety" in F13. This will pull the fighter and the two attached leeches out of the water. This will use his readied action at the top of the round.
I still need to know what Thurstan's wolf plans to do given this information and what Banjo plans to do.
Please post your actions in the Barrow of the Forgotten King - GM Turn Post 80 thread.
I still need to know what Thurstan's wolf plans to do given this information and what Banjo plans to do.
Please post your actions in the Barrow of the Forgotten King - GM Turn Post 80 thread.
Monday, April 19, 2010
Barrow of the Forgotten King - GM Turn Post 80
Begin Combat Round 3.
Starting positions for Turn 80 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Dargoth: -4 CON – Max hit points dropped to 40.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
16: Clint (Has a readied action. He may act whenever he likes.)
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
5: Giant Stygian Leech 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Starting positions for Turn 80 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Off Balance – With a failed Swim Check - takes a –2 penalty on all attack rolls, ½ damage with slashing, bludgeoning and piercing. No Dex bonus to AC and -2 AC.
Dargoth: -4 CON – Max hit points dropped to 40.
The large leech images are swarms of smaller leeches.
Initiative Order for the round:
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
16: Clint (Has a readied action. He may act whenever he likes.)
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
5: Giant Stygian Leech 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 79
A swarm of smaller leeches moved closer to the action from the far side of the pool.
Banjo cast a Magic Missile at the leech on Dargoth. The spell dealt 7 damage. Thurstan shot another Lightning Arc. This time the shot was on the mark but the spell fizzled against the creature’s magic resistance. Thurstan’s wolf bit at the monster dealing another 5 damage. After its attack, the animal got out of the water because it sense more danger on its way.
Clint waited, ready to react should something were to come out of the water. To his horror, the elf watched as Dargoth floundered in the water barely staying afloat. The fighter was able to smack at the monster with his bastard sword dealing an additional 7 damage but he was not able to make it any closer to shore.
The sight grew even more gruesome as a second giant leach attached itself to the warrior. The creature drained blood from Dargoth causing 1 point of CON damage. Next a swarm of smaller leeches surrounded Dargoth. The swarm dealt 6 damage and 1 point of CON damage. Lastly, the original leech drained blood causing 1 point of CON damage.
Banjo cast a Magic Missile at the leech on Dargoth. The spell dealt 7 damage. Thurstan shot another Lightning Arc. This time the shot was on the mark but the spell fizzled against the creature’s magic resistance. Thurstan’s wolf bit at the monster dealing another 5 damage. After its attack, the animal got out of the water because it sense more danger on its way.
Clint waited, ready to react should something were to come out of the water. To his horror, the elf watched as Dargoth floundered in the water barely staying afloat. The fighter was able to smack at the monster with his bastard sword dealing an additional 7 damage but he was not able to make it any closer to shore.
The sight grew even more gruesome as a second giant leach attached itself to the warrior. The creature drained blood from Dargoth causing 1 point of CON damage. Next a swarm of smaller leeches surrounded Dargoth. The swarm dealt 6 damage and 1 point of CON damage. Lastly, the original leech drained blood causing 1 point of CON damage.
Turn Posts due toinght
I am still looking for posts from Mat H and Matt F. I will post a turn this evening assuming that I get responses.
I will be out of town this coming weekend. If we can get posts in quickly, this week, I will try to squeeze in three turns by Thirsday night. Otherwise there will only be two.
I will be out of town this coming weekend. If we can get posts in quickly, this week, I will try to squeeze in three turns by Thirsday night. Otherwise there will only be two.
Friday, April 16, 2010
Barrow of the Forgotten King - GM Turn Post 79
Begin Combat Round 2.
Starting positions for Turn 79 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Dargoth: -1 CON – Max hit points dropped to 45.
The large leech images are swarms of smaller leeches. The second giant leech and the second leech swarm are not yet visible. I have placed them on the map because they will become visible during turn 79.
Initiative Order for the round:
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
16: Clint
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
5: Giant Stygian Leech 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Starting positions for Turn 79 are displayed on the Combat Map.
Conditions:
Characters in the water – With successful Swim Check (DC 10) - takes a –2 penalty on all attack rolls, ½ damage with slashing and bludgeoning. Full damage with piercing.
Dargoth: -1 CON – Max hit points dropped to 45.
The large leech images are swarms of smaller leeches. The second giant leech and the second leech swarm are not yet visible. I have placed them on the map because they will become visible during turn 79.
Initiative Order for the round:
20: Stygian Leech Swarm 2
17: Banjo
17: Thurstan
16: Thurstan’s Wolf
16: Clint
14: Dargoth
11: Giant Stygian Leech 2
10: Stygian Leech Swarm 1
5: Giant Stygian Leech 1
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 78
Banjo attempted to shoot the monster with his crossbow but missed. Thurstan tried a Lightning arch with the same result. Thurstan’s Wolf leaped into the water and attacked the leech. The successful bite dealt 2 damage.
Clint decided that the water was not the place to be. The rogue pulled himself out of the water and moved behind Thurstan. The Stygian Leech tried to bite the rouge as he retreated but it missed. Dargoth decided that it was a good idea to enter the water but the fighter fogot that he was fully armored and not an exceptional swimmer. He managed to stay afloat and moved to engage the monster.
A swarm of smaller leeches became visible as it appeared from between spires 1 and 2. A rolling mass of spiny thumb-sized crimson worms welled out of the depths of the pool, all of them squirming and hissing. The Giant Stygian Leech attacked Dargoth with its bite. The monster dealt 1 damage and latched on to the fighter. The creature drained blood from Dargoth causing 1 point of CON damage.
Clint decided that the water was not the place to be. The rogue pulled himself out of the water and moved behind Thurstan. The Stygian Leech tried to bite the rouge as he retreated but it missed. Dargoth decided that it was a good idea to enter the water but the fighter fogot that he was fully armored and not an exceptional swimmer. He managed to stay afloat and moved to engage the monster.
A swarm of smaller leeches became visible as it appeared from between spires 1 and 2. A rolling mass of spiny thumb-sized crimson worms welled out of the depths of the pool, all of them squirming and hissing. The Giant Stygian Leech attacked Dargoth with its bite. The monster dealt 1 damage and latched on to the fighter. The creature drained blood from Dargoth causing 1 point of CON damage.
Tuesday, April 13, 2010
Barrow of the Forgotten King - GM Turn Post 78
Roll Initiative.
Starting positions for Turn 78 are displayed on the Combat Map.
(Note: I made a mistake on the placement of the magic area on the cavern floor. It was corrected on the turn 78 Combat Map.)
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Starting positions for Turn 78 are displayed on the Combat Map.
(Note: I made a mistake on the placement of the magic area on the cavern floor. It was corrected on the turn 78 Combat Map.)
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 77
(Note: I made a mistake on the placement of the magic area on the cavern floor. It will be corrected with the turn 78 Combat Map.)
The party waited expectantly for Clint to make his move. Dargoth climbed down to the cavern floor to join the rest of the group.
After mulling things over for a bit, Clint headed to the water’s edge. “Maybe we should see how deep this is, for when one of you falls in..." The rogue eyed the water cautiously before lowering himself into the pool. As it turned out, the water was deep. The elf could not touch the bottom while holding onto the edge.
While testing the depths, Clint is attached by something that shoots across the water’s surface. Covered in bony protrusions, a violet and crimson worm the size of a human leg swam toward him. A gurgling hiss escaped its round toothy maw as it surfaced during its attack run. The monster missed the rogue.
(Closest picture that I could find.)
The party waited expectantly for Clint to make his move. Dargoth climbed down to the cavern floor to join the rest of the group.
After mulling things over for a bit, Clint headed to the water’s edge. “Maybe we should see how deep this is, for when one of you falls in..." The rogue eyed the water cautiously before lowering himself into the pool. As it turned out, the water was deep. The elf could not touch the bottom while holding onto the edge.
While testing the depths, Clint is attached by something that shoots across the water’s surface. Covered in bony protrusions, a violet and crimson worm the size of a human leg swam toward him. A gurgling hiss escaped its round toothy maw as it surfaced during its attack run. The monster missed the rogue.
(Closest picture that I could find.)
Thursday, April 8, 2010
Barrow of the Forgotten King - GM Turn Post 77
What do you do next?
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 77 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 77 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Light Green is where magic was detected.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 76
Clint climbed down to the cavern floor and began looking for traps and tracks. The rogue moved cautiously. Thurstan’s wolf was lowered down to the floor and both it and Thurstan followed as Clint into the room. Banjo followed behind them. Dargoth remained upon the high ground to provide cover to the group.
Clint did not find any traps or signs of passage. Thurstan cast Detect Magic again and determined that, not only the tops of the spires radiated magic and a spot under water behind spire 3, there were mystic runes upon the floor in squares D13, D14, E13 and E14. Clint was standing on a magic rune without apparent effect.
Clint did not find any traps or signs of passage. Thurstan cast Detect Magic again and determined that, not only the tops of the spires radiated magic and a spot under water behind spire 3, there were mystic runes upon the floor in squares D13, D14, E13 and E14. Clint was standing on a magic rune without apparent effect.
Tuesday, April 6, 2010
Barrow of the Forgotten King - GM Turn Post 76
What do you do next?
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 76 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 76 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 75
Banjo and Thurstan both cast Detect Magic. Magic auras were detected on the two spires visible from the opening. The magic radiated was from the conjuration school.
Thurstan secured a rope and descended to the cavern floor, maintaining his spell. Once on the floor, the cleric was also able to detect an additional aura on the last spire and under the water behind it toward the far northeast corner of the cavern.
Thurstan secured a rope and descended to the cavern floor, maintaining his spell. Once on the floor, the cleric was also able to detect an additional aura on the last spire and under the water behind it toward the far northeast corner of the cavern.
Monday, April 5, 2010
Barrow of the Forgotten King - GM Turn Post 75
What do you do next?
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 75 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 75 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 74
Clint moved down the hallway to the western opening. He detected no traps along his path. The rest of the party followed in his footsteps.
From the western vantage, the party could see into the "dry" portion of the room. The floor was still 20 feet below, composed of uneven natural stone and covered in pebbles. The floor looked slick and difficult to maneuver. The walls also looked like they would be a difficult climb as they were composed of natural stone and had the same slippery look as the floor. The ceiling was noted to be 20 feet above the level of the labyrinth floor and 40 feet above the cavern floor.
Dargoth pondered the use of the room but could not come to any conclusions based on the data available. The room looked natural with man-made connections.
From the western vantage, the party could see into the "dry" portion of the room. The floor was still 20 feet below, composed of uneven natural stone and covered in pebbles. The floor looked slick and difficult to maneuver. The walls also looked like they would be a difficult climb as they were composed of natural stone and had the same slippery look as the floor. The ceiling was noted to be 20 feet above the level of the labyrinth floor and 40 feet above the cavern floor.
Dargoth pondered the use of the room but could not come to any conclusions based on the data available. The room looked natural with man-made connections.
Thursday, April 1, 2010
You will be 4th level soon
You will be leveling to 4th soon. Please have your character prepared to go when I post instructions to Level Up!
Barrow of the Forgotten King - GM Turn Post 74
The ladder ascends 30 feet and allows exit into a room.
You enter a large room with irregular stone walls, a rough floor, and a high, uneven ceiling. You see no sign of the carefully carved features present in the other sections of this complex, instead crude carvings and patterns of what might be writing decorate the rough walls and floor.
Investigation soon reveals that this area as a labyrinth. The maze is filled with many twists, turns and dead ends. There are also tracks of the grave robbers that have proceeded the party. Following them proves difficult at best. The whole area radiates strong magic of the abjuration and conjuration schools.
This proves to be a powerful magical effect. As the party travels through the area, they are attacked by summoned creatures that include fiendish versions of wolverines, dire weasels, monstrous spiders, boars and monstrous scorpions. After several encounters, a hound archon appears and motions the group to follow. The party follows and is lead from the labyrinth. It leads the group to the next area before it disappears.
You look down on a cavern that appears natural. Openings pierce the southern and northern walls, allowing ingress and egress from several points. A deep and dark pool fills most of the room, though a rough, pebbly floor is visible to the east, and three spires of rock with flat tops jut from the water, one of them not far from where you now stand.
The spires are 10 feet above the water’s surface. The floor of the labyrinth is 20 feet above the cavern floor and surface of the water.
What do you do next?
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 74 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
You enter a large room with irregular stone walls, a rough floor, and a high, uneven ceiling. You see no sign of the carefully carved features present in the other sections of this complex, instead crude carvings and patterns of what might be writing decorate the rough walls and floor.
Investigation soon reveals that this area as a labyrinth. The maze is filled with many twists, turns and dead ends. There are also tracks of the grave robbers that have proceeded the party. Following them proves difficult at best. The whole area radiates strong magic of the abjuration and conjuration schools.
This proves to be a powerful magical effect. As the party travels through the area, they are attacked by summoned creatures that include fiendish versions of wolverines, dire weasels, monstrous spiders, boars and monstrous scorpions. After several encounters, a hound archon appears and motions the group to follow. The party follows and is lead from the labyrinth. It leads the group to the next area before it disappears.
You look down on a cavern that appears natural. Openings pierce the southern and northern walls, allowing ingress and egress from several points. A deep and dark pool fills most of the room, though a rough, pebbly floor is visible to the east, and three spires of rock with flat tops jut from the water, one of them not far from where you now stand.
The spires are 10 feet above the water’s surface. The floor of the labyrinth is 20 feet above the cavern floor and surface of the water.
What do you do next?
As this is potentially a tactical encounter, please call out movement paths by square.
Starting positions for Turn 74 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
--------------------------------------------------------------------------------
Map Key:
Dark Gray is the labyrinth floor.
Textured Dark Gray is rubble.
Light Gray is the cavern floor and spire tops.
Blue is water.
Labyrinth floor is 20 feet above the cavern floor/water.
Spires are 10 feet above the water.
Barrow of the Forgotten King - Turn Results 73
Clint made it safely to the top of Pillar 2. The party waited expectantly for more attacks but no further menace appeared. After waiting a few moments, Clint was able to recover from the effects of the magical fear.
Banjo cast Detect Magic but he did not detect any.
Further examination of the room revealed some interesting details but prompted more questions. A large shaft leading up in ceiling above pillar 3 appears to have once available. The shaft appears to have suffered a collapse and is now mostly blocked. Air still flows from the opening but it does not appear that anything but a tiny creature could navigate it now. The floor of the chamber is covered in only a foot of water. It flows in from the north, exit side, and exists from the south, entrance side. The bones of a beholder lay in the water near the base of pillar 3. The remains of two more of the lurking stranglers are also found.
Once the party traveled to pillar 3 they were able to examine the rope. The rope appeared to be in good condition but it had been cut from the north side. Using teamwork, the party was able to navigate across the room and ascend the rope ladder on pillar 4.
Banjo cast Detect Magic but he did not detect any.
Further examination of the room revealed some interesting details but prompted more questions. A large shaft leading up in ceiling above pillar 3 appears to have once available. The shaft appears to have suffered a collapse and is now mostly blocked. Air still flows from the opening but it does not appear that anything but a tiny creature could navigate it now. The floor of the chamber is covered in only a foot of water. It flows in from the north, exit side, and exists from the south, entrance side. The bones of a beholder lay in the water near the base of pillar 3. The remains of two more of the lurking stranglers are also found.
Once the party traveled to pillar 3 they were able to examine the rope. The rope appeared to be in good condition but it had been cut from the north side. Using teamwork, the party was able to navigate across the room and ascend the rope ladder on pillar 4.
Subscribe to:
Posts (Atom)