Starting positions for Turn 48 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the floor.Blue stars are statues.
Small white rectangles (or close approximations) are doors.
responce to GM turn post #48
ReplyDeleteThurstan - Initiative(+1) =
move - follow 20' behind rogue
action - be alert
Attack roll (+6) -
Damage roll (d8+5) -
Extra d20 rolls for Thurstan & wolf -
12] [10] [6] [13] [10] [6]
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T.H.Wolf - Initiative(+2) =
move - follow 15' behind rogue
action - sniff for trouble
Attack roll (+3) -
Damage roll (d6+1) -
Special,trip (+4) -
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - Sneakin like the elves do it
GM Turn Post #48
Move 1 – tiptoe behind Elf with greataxe out
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
13, 13, 11, 7, 14, 17
Character Name – Banjo
ReplyDeletePlayer Action Response - bringin up the rear
GM Turn Post #
Move 1 –file in behind everyone else
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
2, 5, 8, 5, 15, 18