Begin Combat Round 2. Starting positions for Turn 44 are displayed on the Combat Map.
The initiative order is:
Initiative 21: Banjo
Initiative 20: Zombie
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 9: Varag 1
Initiative 7: Varag 2
Initiative 7: Jean
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.
Character Name –Jean
ReplyDeletePlayer Action Response - GM Turn Post #44
Full Attack Action on bad guy in D6, if he is still there.
Move 1 –
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 2+4=6
1+4=5
Confirm Potential Crit –
Damage Roll(s) – 5+2=7
5+2=7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Dice roller is not your friend! (but thanks for posting)
ReplyDeleteresponce to GM turn post #44
ReplyDeleteThurstan Howl - Initiative(+1) = 14+1=15
action - attack
Attack roll (+6) - 4+6=10
Rolls for Saving Throws/Skill checks -
[8] [6] [2] [10] [6]
--------------------------------------
T.H.Wolf - Initiative(+2) = 12+2=14
action - attack
Attack roll (+3) - 2+5=7
Rolls for saving throws/skill checks-
[1] [20] [15] [3] [20]
Pawl posted first? wtf alternate universe is this?
ReplyDeleteCharacter Name – Banjo
ReplyDeletePlayer Action Response - Boing!
GM Turn Post #44
Move 1 – move to J7
Attack –
Move 2 –
Cast a Spell –Sleep on varag in G5. DC16
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
16, 11, 20, 18, 16
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response -GRAWWR
GM Turn Post #44
Move 1 – NA unless zombie is destroyed, then move to E5 and attack varag
Attack – Power Attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –19+8-1=26
Confirm Potential Crit –
Damage Roll(s) –8+10=18
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
15, 19, 2, 5, 9
Clint levels his bow and sends an arrow whipping towards the critter in G5 if its still there...
ReplyDeleteAttack Roll (s) – 18 +7 = 25
Confirm Potential Crit –
Damage Roll(s) – 6 +2 = 8
Rolls for Saving Throws/Skill checks –
[18] [16] [12] [20] [16] [13] [18] [2] [15] [15] [10
Ack! Just noticed, I submitted, and left my attack roll on there... so please omit the 18 from my list of Save/Skill rolls sir!
ReplyDeleteStill waiting on Randy to post.
ReplyDelete...wait....wait....
ReplyDelete..wait...wait...wait...
ReplyDeleteReal life has intruded again. I am working on posting this afternoon.
ReplyDelete