Thursday, September 17, 2009

Barrow of the Forgotten King - GM Turn Post 44

Begin Combat Round 2. Starting positions for Turn 44 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 20: Zombie
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 9: Varag 1
Initiative 7: Varag 2
Initiative 7: Jean

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

12 comments:

  1. Character Name –Jean
    Player Action Response - GM Turn Post #44
    Full Attack Action on bad guy in D6, if he is still there.
    Move 1 –
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 2+4=6
    1+4=5
    Confirm Potential Crit –

    Damage Roll(s) – 5+2=7
    5+2=7
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    ReplyDelete
  2. Dice roller is not your friend! (but thanks for posting)

    ReplyDelete
  3. responce to GM turn post #44

    Thurstan Howl - Initiative(+1) = 14+1=15
    action - attack

    Attack roll (+6) - 4+6=10

    Rolls for Saving Throws/Skill checks -
    [8] [6] [2] [10] [6]
    --------------------------------------
    T.H.Wolf - Initiative(+2) = 12+2=14
    action - attack

    Attack roll (+3) - 2+5=7

    Rolls for saving throws/skill checks-
    [1] [20] [15] [3] [20]

    ReplyDelete
  4. Pawl posted first? wtf alternate universe is this?

    ReplyDelete
  5. Character Name – Banjo
    Player Action Response - Boing!
    GM Turn Post #44

    Move 1 – move to J7
    Attack –
    Move 2 –
    Cast a Spell –Sleep on varag in G5. DC16
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    16, 11, 20, 18, 16

    ReplyDelete
  6. Character Name – BLUNDERBUSS
    Player Action Response -GRAWWR
    GM Turn Post #44

    Move 1 – NA unless zombie is destroyed, then move to E5 and attack varag
    Attack – Power Attack
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –19+8-1=26
    Confirm Potential Crit –

    Damage Roll(s) –8+10=18
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    15, 19, 2, 5, 9

    ReplyDelete
  7. Clint levels his bow and sends an arrow whipping towards the critter in G5 if its still there...

    Attack Roll (s) – 18 +7 = 25
    Confirm Potential Crit –

    Damage Roll(s) – 6 +2 = 8

    Rolls for Saving Throws/Skill checks –
    [18] [16] [12] [20] [16] [13] [18] [2] [15] [15] [10

    ReplyDelete
  8. Ack! Just noticed, I submitted, and left my attack roll on there... so please omit the 18 from my list of Save/Skill rolls sir!

    ReplyDelete
  9. Real life has intruded again. I am working on posting this afternoon.

    ReplyDelete