Friday, September 25, 2009

Barrow of the Forgotten King - GM Turn Post 47

The other walls of the room depict scenes of a green dragon defeating a bronze dragon. There is also a knight defeating a black dragon. The remaining two statues are of a wizard with a long beard and of a peasant woman.

In the center of the room is a small camp. It consists of two fur pallets, a half full water barrel and a chest filled with a few pounds of cured meat.

A search of the bodies yields the following trasure: 3 potions, magic studded leather armor, 2 masterwork studded leather armor, 3 masterwork scimitars, a masterwork shortsword, a masterwork composite shortbow (+4 STR bonus), shortbow, 26 arrows and 57 GP.

The double doors to the west are made of stone and are locked.

What do you do next?

4 comments:

  1. responce to GM turn post #47

    Thurstan Howl - Initiative(+1) =

    move -
    action - try to ID the magic items

    Attack roll (+6) -
    Damage roll (d8+5) -

    Rolls for Saving Throws/Skill checks -
    [13] [11] [6] [14] [11] [7] [12] [16] [10] [10]

    ReplyDelete
  2. Torvald – Player Action Response - GM Turn Post #47

    Move 1 – Begin Detect Evil.
    Attack –
    Move 2 – Examine the statues. Can I turn or move them? Are there any runes or writings upon them? Torvald would like to take 20 searching the statues.
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 9

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks 15 4 18 18 9 Unmodified

    ReplyDelete
  3. Character Name – Banjo
    Player Action Response - lookabout
    GM Turn Post #47

    Move 1 – Shadow Torvald as he examines statues
    Attack –
    Move 2 –
    Cast a Spell – Detect Magic
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks

    19, 19, 12, 19, 3

    ReplyDelete
  4. Character Name – BLUNDERBUSS
    Player Action Response - Post-combat Depression. *heavy sigh*
    GM Turn Post #47

    Move 1 – lumber to double doors
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – wait for rage drop to wear off. Ready to open doors after Elf searches.
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks

    15, 4, 6, 12, 14

    ReplyDelete