The other walls of the room depict scenes of a green dragon defeating a bronze dragon. There is also a knight defeating a black dragon. The remaining two statues are of a wizard with a long beard and of a peasant woman.
In the center of the room is a small camp. It consists of two fur pallets, a half full water barrel and a chest filled with a few pounds of cured meat.
A search of the bodies yields the following trasure: 3 potions, magic studded leather armor, 2 masterwork studded leather armor, 3 masterwork scimitars, a masterwork shortsword, a masterwork composite shortbow (+4 STR bonus), shortbow, 26 arrows and 57 GP.
The double doors to the west are made of stone and are locked.
What do you do next?
responce to GM turn post #47
ReplyDeleteThurstan Howl - Initiative(+1) =
move -
action - try to ID the magic items
Attack roll (+6) -
Damage roll (d8+5) -
Rolls for Saving Throws/Skill checks -
[13] [11] [6] [14] [11] [7] [12] [16] [10] [10]
Torvald – Player Action Response - GM Turn Post #47
ReplyDeleteMove 1 – Begin Detect Evil.
Attack –
Move 2 – Examine the statues. Can I turn or move them? Are there any runes or writings upon them? Torvald would like to take 20 searching the statues.
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 9
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks 15 4 18 18 9 Unmodified
Character Name – Banjo
ReplyDeletePlayer Action Response - lookabout
GM Turn Post #47
Move 1 – Shadow Torvald as he examines statues
Attack –
Move 2 –
Cast a Spell – Detect Magic
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks
19, 19, 12, 19, 3
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - Post-combat Depression. *heavy sigh*
GM Turn Post #47
Move 1 – lumber to double doors
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – wait for rage drop to wear off. Ready to open doors after Elf searches.
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks
15, 4, 6, 12, 14