Tuesday, September 22, 2009

Barrow of the Forgotten King - GM Turn Post 45

Begin Combat Round 3.

Starting positions for Turn 45 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 20: Zombie
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 9: Varag 1
Initiative 7: Varag 2
Initiative 7: Jean

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

10 comments:

  1. Clint – Player Action Response - GM Turn Post #45
    Smiling wickedly, Clint draws his longsword and administers a Coup De Grace attack on the helpless Varag at his feet...

    Attack – G5

    Attack Roll (s) – [19]+2 = 21
    Confirm Potential Crit – [18] +2 = 20
    Damage Roll(s) – 6 +2 = 8 and 4 +2 = 6

    Special Damage – +4 more damage from sneak dice.

    If it survives the 18pts, it still dies unless it makes a DC28 Fort Save.... Bruce sez so.

    Rolls for Saving Throws/Skill checks –
    [5] [1] [19] [15] [3] [19] [16] [1]

    ReplyDelete
  2. responce to GM turn post #45

    Thurstan Howl - Initiative(+1) = 14+1=15

    move -
    action - attack

    Attack roll (+6) - 18+6=24
    Damage roll (d8+5) - 5+5=10

    Rolls for Saving Throws/Skill checks -
    [12] [10] [6] [14] [10]
    --------------------------------------
    T.H.Wolf - Initiative(+2) = 12+2=14

    move -
    action - attack

    Attack roll (+3) - 16+5=21
    Damage roll (d6+1) - 5+1=6
    Special,trip (+4) - 12+4=16

    Rolls for saving throws/skill checks-
    [19] [17] [13] [20] [17]

    p.s. i looked up coup de grace for matt, sleeping counts as helpless, so auto hit(allthough he 'rolled' anyway), auto-crit +sneak damage, dc 10+damage fort save

    ReplyDelete
  3. would have been 1st if i weren't looking rules up for matt.

    ReplyDelete
  4. Character Name – Banjo the Suddenly Effective
    Player Action Response - PEW PEW!
    GM Turn Post #45

    Move 1 –na
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –2d4+2=8
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    1, 20, 13, 12, 16

    ReplyDelete
  5. Character Name – BLUNDERBUSS
    Player Action Response - HRAAAAWWRR!
    GM Turn Post #45

    Move 1 –NA unless zombie is destroyed. Then move to varag
    Attack –Power Attack
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –Fly into RAGE!
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –20!+10-1=29
    Confirm Potential Crit –10+10-1=19

    Damage Roll(s) –3+10+3=16
    Crit Damage –7+10+3=20
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    15, 18, 7, 10, 4

    ReplyDelete
  6. I forgot; Greataxe is x3 crit. Another d12: 5+10+3=18

    ReplyDelete
  7. Is Banjo attacking the zombie?

    Not that I think that your Crit really matters in if the zombie will die. I believe you will mush it (or the Varag) with ease.

    I believe that the new two handed-weapon power attack math for your level is:

    Attack = Melee value -1

    Damage = Weapon damage + Str bonus*1.5 + 2

    That would make the damage without Rage

    (3+7+2)+(7+7+2)+(5+7+2)= 42

    and with Rage

    (3+10+2)+(7+10+2)+(5+10+2)= 51

    ReplyDelete
  8. Still looking for posts from Randy and Paul. If I do not have them by 10:00. I will post without them. (It looks like this fight might be close to ending.)

    ReplyDelete