What do you do next?
The door to the northwest is closed and intact.
Does anyone choose to wear the full plate? I believe that Torvald is the only one who is proficient with heavy armor.
See Combat Map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Gray is the floor.
Small white rectangles (or close approximations) are doors.
Brown is the remains of the rope and wood bridge.
Black is the crevice.
Character Name – Banjo
ReplyDeletePlayer Action Response - lookabout
GM Turn Post #42
Move 1 –
Attack –
Move 2 –
Cast a Spell – Detect Magic
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
19, 19, 20, 2, 16
Character Name – Blunderbuss
ReplyDeletePlayer Action Response - grunt
GM Turn Post #42
Move 1 – Open door, unless Elf is going to search said door. Then wait.
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
3, 11, 2, 8, 5
Torvald does not wear heavy armor since as of yet he can not afford it.
ReplyDeleteTorvald – Player Action Response - GM Turn Post #42
Move 1 – moves up to cover the elf as he checks the door. I will kick it down should the elf fail to pick the lock.
Attack – Be prepared to defend elf from whatever lies beyond the door.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks
Torvald will wear the MW Plate if no one else wishes to. However he detects evil on it first. Would someone please determin if it is cursed with some foul sorcery?
ReplyDeleteThanks
Torvald
i tell nancy that the armor is save, and non-magical, and that i'd wear it meself if gawd hadn't told me it's now 'bad'.
ReplyDeleteresponce to GM turn post #42
Thurstan Howl - Initiative(+1) =
action - be on the lookout
move -
Attack roll (+6) - na
Damage roll (d8+5) - na
Rolls for Saving Throws/Skill checks -
[20] [18] [14] [2] [18]
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T.H.Wolf - Initiative(+2) =
move -
action - be on the lookout
Attack roll (+3) -
Damage roll (d6+1) -
Special,trip (+4) -
Rolls for saving throws/skill checks-
[14] [13] [8] [16] [12]
I will adjust Torlad's stats for wearing the full plate.
ReplyDeleteClint moves up and searches the door for traps, locks, and attempts to remove any and all obstacles that would prevent Torvald from knocking the door down safely...
ReplyDeleteMove - to door
Action - Search and Check and Listen...
Rolls for saving throws/skill checks-
[18] [6] [2] [19] [4] [8] [2] [1] [4] [3]
Jean looks around, waiting for the door to open.
ReplyDeleteReal life has invaded. Sorry for the delay.
ReplyDeleteI will post tomorrow during the day. This will likely be in the afternoon.