A hairy, hunched humanoid that has a face like that of a feral hobgoblin with horns that curve away from its skull lurches around the corner of a nearby wall. It would easily stand 7 feet tall if it weren’t traveling in an apelike manner, using its arms for additional support. Despite its dreadful pallor and oozing wounds, it moves with amazing speed. It wears dark leather studded with black iron, and it raises a scimitar in one of its gnarled hands as it gurgles and charges.
Roll initiative.
See Combat Map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.
responce to GM turn post #43
ReplyDeleteThurstan Howl - Initiative(+1) = 14+1=15
move - move through other peoples squares, avoiding atts of opp, getting as far as i can, hoping to get flanking, then attack
action - move & attack
Attack roll (+6) - 14+6=20
Damage roll (d8+5) - 1+5=6
Rolls for Saving Throws/Skill checks -
[10] [8] [3] [11] [8]
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T.H.Wolf - Initiative(+2) = 12+2=14
move - move through other peoples squares, avoiding atts of opp, getting as far as i can, hoping to get flanking, then attack
action - attack
Attack roll (+3) - 12+5=15
Damage roll (d6+1) - 5+1=6
Special,trip (+4) - 8+4=12
Rolls for saving throws/skill checks-
[15] [13] [8] [16] [13]
Torvald – Player Action Response - GM Turn Post # 43
ReplyDeleteMove 1 – 5' step 8G or 10G if 8G is already taken
Attack – Attack pallid Ape/Troll Overhand Chop
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 12
Attack Roll (s) – 19 unmodified
Confirm Potential Crit –
Damage Roll(s) – 3 + 10 (I think)+13
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Character Name –Banjo
ReplyDeletePlayer Action Response - PEW PEW!
GM Turn Post #43
Move 1 –NA
Attack –
Move 2 –
Cast a Spell – Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –18+3=21
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 10! Pew! Pew!
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
16, 6, 12, 17, 14
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - GWORRRR!
GM Turn Post #43
Move 1 –Move adjacent to monster. H10 if it is a valid move, any available square if not.
Attack –Power Attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –8+3=11
Attack Roll (s) –10+8-3=15
Confirm Potential Crit –
Damage Roll(s) –5+13=18
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
10, 19, 17, 14, 20
Move to an open square to attack. Attempt to flank.
ReplyDeleteCharacter Name
Player Action Response
GM Turn Post #43
Move 1 –
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 4+3=7
Attack Roll (s) – 17 +6=23
Confirm Potential Crit –
Damage Roll(s) – 1+2=3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
9,7,3,10,7
Clint – Player Action Response - GM Turn Post # 43
ReplyDeleteClint tries to slip into the room and heads for a shooting point near a statue... he looks around the room, and sees what he can see...
Move 1 – Dash over to J6
Attack – scan the area to the West for targets
Initiative Roll – 12
Attack Roll (s) – 14 +7 = 21 (bow)
Confirm Potential Crit –
Damage Roll(s) – 6
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – [11] [6] [14] [10] [7] [12] [16] [10] [9]