Wednesday, September 30, 2009

One player post is not enough for me to post a turn

One player post is not enough for me to post a turn. I need to know what you are planning before we press ahead.

Monday, September 28, 2009

Barrow of the Forgotten King - Player Discussion Post Turn 48

Use this thread to talk amongst yourselves to make decisions for your turn 48 actions.

Barrow of the Forgotten King - GM Turn Post 48

What do you do next?

Starting positions for Turn 48 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King - Turn Results 47

Thurston casts Detect Magic and appraises the magic equipment. He determines that the items are:

+1 Studded Leather Armor
1 Potion of Cure Moderate Wounds
2 Potions of Cure Light Wounds

Who, if anyone, will equip these items?

Torvald and Banjo examine the statues. The paladin Detects Evil and the sorcerer casts Detect Magic. They have no identification, names or runes. They do not radiate evil or magic. The statues do not appear to move or have any hidden mechanisims. They represent a beautiful princess, a knight ready for battle, sword raised and shield readied, a wizard with a long beard and of a peasant woman.

Blunderbuss moves to cover Clint as the rogue examines the double doors. The elf is able to pick the lock and open the doors. A 15 foot wide hallway proceeds to the west about 30 feet, narrowing to 10 feet and ending in two doors.

Friday, September 25, 2009

Barrow of the Forgotten King - GM Turn Post 47

The other walls of the room depict scenes of a green dragon defeating a bronze dragon. There is also a knight defeating a black dragon. The remaining two statues are of a wizard with a long beard and of a peasant woman.

In the center of the room is a small camp. It consists of two fur pallets, a half full water barrel and a chest filled with a few pounds of cured meat.

A search of the bodies yields the following trasure: 3 potions, magic studded leather armor, 2 masterwork studded leather armor, 3 masterwork scimitars, a masterwork shortsword, a masterwork composite shortbow (+4 STR bonus), shortbow, 26 arrows and 57 GP.

The double doors to the west are made of stone and are locked.

What do you do next?

Barrow of the Forgotten King - Turn Results 46

Banjo moved up behind Clint and shot his longbow at the varag but the arrow did not find its mark.

Thurstan Channeled Positive Energy. The burst healed Blunderbuss and Torvald for 8. Thurstan's wolf attacked the varag with its bite dealing 6 damage but failed to trip the goblinoid. Clint dropped his longbow and attacked the varag with his longsword. The attack found its target and thanks to the flanking with Jean, the rogue dealt 16 damage to the monster and killed it.

Torvald and Blunderbuss searched the room for more enemies but found no takers. Jean began searching the bodies looking for valuables and clues.

It has been six months since we started the game

It has been six months since we started the game and I am looking for some feedback.

In general, I believe that this has been a successful experiment so far. I will be posting the results for turn 46 and the turn post for 47 later tonight. That means that we are averaging about 8 turns per month. Our best was 14 turns and the worst was 5 turns. My best guess is that we are about 1/3 of the way through the adventure.

Some observations from the GM perspective is that non-combat turns tend to bog down the play. When there is a clear direction or limited choices, the players tend to respond better. When we have had a puzzzle or decisions of how to proceed that does not involve one or two options, player responses seem to get fuzzy or non-existent.

In the less clear, non-combat portions, would you like me to boil down your options? i.e. after the fight you loot the monsters and then you a) rest in this room for the night, b) head back to town to rest, c) open the door and proceed further into the crypt.

Collectively we appear to have lost focus and enthusiasim for the game from time to time. I have been guilty of that a few times as "real life" has caused me some delas in getting turns posted. I am sure that is the case for each of you. Rather than wait on players to post their turns, should we have a standard set of orders for each character for combat and non-combat that will be executed if the player does not post on time? I would treat this like the standard marching order that I received at the start of the game. I will plan on using it unless specifically ordered otherwise.

Please feel free to post your feelings using the poll. If you have any specific suggestions or comments, please add them to this thread.

Wednesday, September 23, 2009

Barrow of the Forgotten King - GM Turn Post 46

Begin Combat Round 4.

Starting positions for Turn 46 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 7: Varag 2
Initiative 7: Jean

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King - Turn Results 45

Banjo cast Magic Missile at the zombie dealing 8 damage.

The zombie attacked Torvald again with its scimitar. The paladin took 9 damage from the monster. Thurstan and his wolf attacked the monster. The cleric struck the undead with his trident but the piercing weapon did not cause full damage. The monster only took 5 damage. The wolf bit the monster for 6 damage and killed it.

Clint attempted to Coup de Grace the sleeping varag. Taking careful aim with his longbow, the elf fired a shot into its chest dealing 24 damage. The monster miraculously awoke with a scream of pain.

Torvald moved to attack the other varag. The paladin struck at the monster with a Power Attack from his longsword but missed. Blunderbuss worked up a rage and also moved to attack the varag. The barbarian did not miss but instead landed a critical blow for 51 damage with his great axe, killing the monster.

The varag lying on the floor attacked Clint with her scimitar but missed the rogue with a desparate swing. Jean moved from the dead varag to attack the prone one attacking Clint. The ranger struck a blow with one of his hand axes dealing 9 damage.

Tuesday, September 22, 2009

Barrow of the Forgotten King - GM Turn Post 45

Begin Combat Round 3.

Starting positions for Turn 45 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 20: Zombie
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 9: Varag 1
Initiative 7: Varag 2
Initiative 7: Jean

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King - Turn Results 44

Banjo cast Sleep on Varag 2. The monster failed its save and tumbled into a slumber.

The zombie attacked Torvald with its scimitar, striking the paladin for 7 damage. Thurstan and his wolf both attacked the undead but both missed the monster.

Clint moved next to the sleeping Varag 2 and let fly with his longbow at Varag 1, striking the monster for 8 damage.

Torvald and Blunderbuss both Power Attacked the zombie. The paladin missed and almost dropped his sword. The barbarian struck true with his great axe dealing 17 damage.

Varag 1 tumbled past Jean and Spring Attacked Blunderbuss with its scimitar. The monster struck a flanking blow to the barbarian for 14 damage and bounded around the wall.

Jean closed with the monster again but missed with his hand axe.

Friday, September 18, 2009

Still waiting on Matt and Randy

I need turn posts from Matt and Randy to post the current results.

Need turn posts if you want me to post the next turn tonight

So far I only have a turn post from Paul. I should be able to post a turn tonight if I hear back from everyone.

Thursday, September 17, 2009

Please check over your characters

Please check over your converted characters again to ensure that all of yourskills, feats and other abilities work the way you expect or still enen exist.

An issue came up during the processing of this turn for Randy's character, Torvald. Apparently Overhand Chop no longer exists as a feat. I replaced it with Power Attack. Power Attack has changed dramatically. Randy may or may not want to take this feat.

I am willing to work with you if there is something about your character that you would like to change based on the rules conversions.

Barrow of the Forgotten King - GM Turn Post 44

Begin Combat Round 2. Starting positions for Turn 44 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 20: Zombie
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 12: Clint
Initiative 12: Torvald
Initiative 11: Blunderbuss
Initiative 9: Varag 1
Initiative 7: Varag 2
Initiative 7: Jean

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King - Turn Results 43

Banjo casts a Magic Missile at the zombie striking with two missiles for 10 damage. The shuffles 5 feet ahead and swings a scimitar at Torvald but misses the paladin due to his new full plate armor. Thurstan moves in between Torvald and the zombie and attacks the creature with his trident. The blow lands but is not very effective dealing only 1 point of damage. Thurstan’s wolf moves to the other side of Torvald and tries to bite the zombie but misses.

Clint enters the room but backs up to the northeast before taking a shot at the zombie with his longbow. The elf’s shot misses. Having nowhere to move for an advantage, Torvald Power Attacks the zombie with his longsword. The paladin blow hits dealing 10 damage to the monster. Blunderbuss presses forward next to Thurstan’s Wolf and Power Attacks the zombie with his great axe. The blow misses its mark due to the studded leather armor the undead is wearing.

From bed roll behind the interior walls, living versions of the undead creature you have been fighting leap into the fray. One of the horned creatures is thickly muscled and bears two swords, one shorter than the other. The second creature is more slender and wields only one curved blade. The large one barks, “Varg yom!” (That’s Goblin for “Flank ‘em!”)

The first creature springs forward and attacks Blunderbuss with its scimitar. The monster strikes the barbarian for 8 damage and bounds away around the far interior wall. The second creature tries the same but misses with its scimitar. It moves back toward the northeast.

Unable to squeeze in to attack the zombie, Jean takes off after the first living monster, hoping to be able to attack it before it moves away again.

Monday, September 14, 2009

Looking for posts

I still need posts from Dave, Matt and Paul.

Friday, September 11, 2009

Barrow of the Forgotten King - GM Turn Post 43

A hairy, hunched humanoid that has a face like that of a feral hobgoblin with horns that curve away from its skull lurches around the corner of a nearby wall. It would easily stand 7 feet tall if it weren’t traveling in an apelike manner, using its arms for additional support. Despite its dreadful pallor and oozing wounds, it moves with amazing speed. It wears dark leather studded with black iron, and it raises a scimitar in one of its gnarled hands as it gurgles and charges.

Roll initiative.

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King - Turn Results 42

Banjo cast Detect Magic but did not sense anything new.

Clint searched the door but does not find any locks or traps.

Blunderbuss opened the door and Torvald rushed into the room beyond.

Ancient frescos decorate the walls of this room, which might be octagonal. It is difficult to be sure of this from your vantage point because walls partition the room. The art is not of the sort customary for a king's tomb. Each of the interior walls that you can see shows images of men and women of many races carousing in a tavern. The outer walls near you depicts a gold dragon defeating a red dragon. To the right and left are statues, one in the image of a beautiful princess and the other shaped like a knight ready for battle, sword raised and shield readied.

Soft snoring can be heard coming from the middle of the room. A shuffling movement can also be heard from behind the first interior wall.

Monday, September 7, 2009

Waiting for posts from Matt and Paul

I am waiting to have responses from Matt and Paul. If I do not get a response by tomorrow, I will post the turn with the instructions that I have received so far.

Wednesday, September 2, 2009

Barrow of the Forgotten King - GM Turn Post 42

What do you do next?

The door to the northwest is closed and intact.

Does anyone choose to wear the full plate? I believe that Torvald is the only one who is proficient with heavy armor.

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Small white rectangles (or close approximations) are doors.
Brown is the remains of the rope and wood bridge.
Black is the crevice.

Barrow of the Forgotten King - Turn Results 41

The party completes their search of the area and decides to go back down into the crypt. They gather the full plate and climb back down the ladder, 200 feet to the end of the shaft.

Having nothing further to explore in the room at the end of the shaft, the group heads back to the previous chamber to examine the other, unexplored door.