The party continues down the corridor until it opens in a 25’ x 25’ room. A corridor exits to the southeast of the room. This room appears to be the lair of three goblins and an ogre. Neither side is surprised. Roll initiative and prepare for combat.
See the combat map for starting positions.
(This is an example of a GM Turn Post)
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ReplyDeleteVincenzion – GM Turn Post # 1 (revised)
ReplyDeleteMove – walking D4 and E 4.
Attack – Goblin in F5 with longsword using Two-handed Power attack.
Initiative Roll –15
Attack Roll (s) – 14+1 BAB+ 5 STR -5 PWR ATT +1 WPN FCS =16
Damage Roll (s) – 7+10+10=27
Rolls to be used as Saving Throws and/or skill checks – 13, 17, 9, 6, 19
(This is an example of a Player Turn Post)
Flars – GM Turn Post # 1
ReplyDeleteMove – walking C3-5 and tumble C6.
Attack – Charge Ogre. Attack with longsword using Two-handed Power attack.
Initiative Roll –17
Attack Roll (s) – 19+1 BAB + 5 STR -5 PWR ATT +1 WPN FCS +2 Charge=23,
Confirm Crit – 14+1 BAB + 5 STR -5 PWR ATT +1 WPN FCS +2 Charge=18
Damage Roll (s) – 5+10+10=25, 6+10+10=26
Rolls to be used as Saving Throws and/or skill checks – 17, 12, 15, 5, 7
(This is an example of a Player Turn Post)
Shalelu – GM Turn Post # 1
ReplyDeleteMove – walking D2-D4.
Attack – Rapid Shot with Composite Longbow goblin in B5.
Initiative Roll –15
Attack Roll (s) – 13+1 BAB + 5 Dex -2 RPD SHT +1 PTBLK SHT =18,
11+1 BAB + 5 Dex -2 RPD SHT +1 PTBLK SHT =16,
Damage Roll (s) – 5+2+1=8, 7+2+1=10
Rolls to be used as Saving Throws and/or skill checks – 13, 2, 14, 19, 11
(This is an example of a Player Turn Post)
Zantus – GM Turn Post # 1
ReplyDeleteMove – walking C1-3.
Cast Spell – Magic Missile foe that looks the most damaged.
Initiative Roll – 9
Damage Roll (s) – 3+1=4
Rolls to be used as Saving Throws and/or skill checks – 17, 13, 9, 18, 14
(This is an example of a Player Turn Post)