Wednesday, March 25, 2009

Barrow of the Forgotten King - GM Turn Post 1

The adventure starts as the group finds itself settling down for a mid-day meal and some refreshment at the Coronet and Cabbage Inn in the small town of Kingsholm. The group is new to town having traveled north from Cheliax through the newly opened trade route through the Bloodsworn Vale.

Kingsholm is a sleepy little town located in the southeastern section of Varasia in the foothills of the Mindspin Mountains north of Korvosa. The town benefits from trade with near-by dwarf clans and halfling gypsies. The town has a population of just over 1,700, comprised of 75% human, 11% dwarf, 7% halfling, 4% gnome and 3% other. Items costing 500 GP or less can be purchased easily within town. Kingsholm appears to be like any other town in the area with the exception of the graveyard. Build on and in the near-by hills, the graveyard has existed for centuries and likely predates the town.

As the food and drinks arrive, a commotion arises from the back room. From the back three people enter the common room, a human male, a human female and a male dwarf. The characters recognize the human male as the owner of the inn, Ian Turbrand. The woman is dressed in the uniform of the town guard and the dwarf is dressed well and gives the appearance of wealth. The innkeeper walks directly to the group's table.

"Are you mercenaries?" the big man asks. He glares at you with dark eyes as if challenging you to deny it. "Are you adventurers? We need brave and capable folk, right now, and we're willing to pay!" Without waiting for your answer, he continues. "Mia says we have trouble up in the old graveyard," indicating the woman in uniform. She looks uncomfortable, and you sense fear from all the onlookers. "We need your help, and we need it now!"

The woman is introduced as Captain Mia Desarna, leader of the town guard called sentinels. The dwarf is introduced as Gran Stoutbrace, a local merchant.

The immediate details presented to the group include the following:

  • Three locals went up to the graveyard the day before last to prepare a recently deceased member of the family for inturnment within the mausoleum. The family, a mother, father and daughter, have not returned. When they were reported missing, two sentinels went to investigate.

  • The guards that were sent were a dwarf man named Dornal and a human woman named Zeera. They have not returned either. Mia is reluctant to send anymore sentinels to investigate.

  • There has been no trouble reported regarding the graveyard for as long as townsfolks can remember.

Ian Turbrand, on behalf of Kingsholm, offers each member of the group 50 GP to investigate the disappearances.

What do you do? Do you accept the mission? Do you have questions for the locals?

Please provide 10 rolls rather than the normal 5 rolls for Saving Thows/Skills.

(This is not a combat situation and can be resolved through a combination of Action Responses and Questions.)

10 comments:

  1. 18-15-13-2-3-20-5-15-12-19
    Thurstan shoots out of his chair "Good Gods woman!, of course we'll help. And unless you've got more information, we should go there at once."
    (at which point i wait till enough time is wasted, and then head out.)
    do we have horses?
    do we have directions to the graveyard?

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  2. Sounds to me like there was enough clue-gathering in the flavor text.

    10 rolls: 15, 12, 12, 8, 9, 8, 7, 6, 2, 18 (Ick. I wonder if it would help if I had Shawn click that rolly-button)

    Banjo finishes his beer in one long pull. "Yeah, what he said! I'm ready now!"

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  3. You do not have horses but they are not needed for this situation. The graveyard is only a short distance north of town.

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  4. Randy responded in an e-mail. I have asked him to post to the blog.

    Please try to use the Player Action Response - Turn Post Template when posting your turn instructions.

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  5. p.s. I have a wolf summoned as a companion today.

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  6. Is from your Nature domain ability?

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  7. Clint quietly pulls a fresh cigarillo out from under his pancho, and says "So... you want us to take a look around, ehh?" and quietly slips away from the table...

    I would like to try to mingle and see if I can gleen any further gossip/info from the locals present...

    Rolls for Saving Throws/Skill checks –

    15, 8, 3, 9, 14, 1, 10, 10, 10, 12

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  8. On behalf of Randy ...

    Torvald – Pray calm youselves. I can not speak for my companions, but I shall go in search of the family and your lost sentinels. Am I right in assuming that the lost family are dwarves? Did they have any enemies that might have wished them harm? Were they preparing the mausoleum, winding their lost loved one or both? I ask this last because if the adornments for the tomb were sumptuous and wealthy mayhap they were set upon by bandits and your sentinels have gone off in pursuit. Such things have been known to happen.
    12 – 2 – 3 – 3 – 8 5 – 9 – 17 – 16 – 12

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  9. On behalf of Paul ...

    18
    4
    20
    16
    9
    10
    17
    15
    16
    19

    I will accept the mission.

    I need to know what area of the graveyard the missing people were supposed to be at. So I can try to find a starting point to track.

    For outside I would be in the front, to help scout. Inside, I am fine in the back, unless we are following tracks.

    Paul

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