Friday, April 27, 2012
The Sinister Spire - GM Turn Post 84
What do you do next?
Starting positions for Turn 84 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (28 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (23 minutes)
Kirlic – Weakened Resistance - -2 vs. poison saves (3 rounds)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
Thurstan – Weakened Resistance - -2 vs. poison saves (3 rounds)
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Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81
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Map Key:
Gray is the room and catwalk floors.
Light gray is the passage and pit floors.
White rectangles are doors.
Dashed white rectangles are secret doors.
Vertical lines are stairs.
Dark gray pie shape is spiral stairs.
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Clint quietly closes the door, and moves stealthily to J15... assuming there is a door, check for traps/locks/listen... same as before - peek in if he thinks its clear... get the party if he hears trouble inside...
ReplyDeleteRolls:
13,4,16,2,7