Wednesday, April 25, 2012

The Sinister Spire - GM Turn Post 83

What do you do next?

Starting positions for Turn 83 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

All – Haste (1 rounds)
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (29 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (24 minutes)
Kirlic – Weakened Resistance - -2 vs. poison saves (4 rounds)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
Thurstan – Weakened Resistance - -2 vs. poison saves (4 rounds)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Light gray is the passage floor.
White rectangles are doors.
Dashed white rectangles are secret doors.
Vertical lines are stairs.
Dark gray pie shape is spiral stairs.

5 comments:

  1. We should probably pull the ranks up close to Clint before he goes cracking any doors open, agreed?

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  2. Yeah. We all bunch up by C-money so the fireball catches everyone.

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  3. Looking for posts from Matt H, Matt F and Bruce.

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  4. i follow Clints lead, and move up if he beckons, or stay back if he waves us off.

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  5. Clint motions the party to stand ready, but not advance yet... And then cracks open the door after a check for traps-locks-and a listen, should they all come up negative. If he hears noises, he will beckon the party forward first. If no noise, he will open and peek (NOT step) into the space beyond...

    Rolls:
    14,12,4,6,19

    ReplyDelete