Wednesday, April 11, 2012

The Sinister Spire - GM Turn Post 81

This small stone chamber is an almost perfect cube. Other than the spiral stairs down, two staircases ascend on the west side of the room, one attached to the northern wall and the other to the southern. At the top of each stairway is a stone door with a heavy iron bar across it. The space between the two flights form a sort of passage, but that way ends in a bare wall.

What do you do next?
Starting positions for Turn 81 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

All – Haste (2 rounds)
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (29 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (24 minutes)
Kirlic – Weakened Resistance - -2 vs. poison saves (6 rounds)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
Thurstan – Weakened Resistance - -2 vs. poison saves (6 rounds)

Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

Map Key:
Gray is the floor.
White rectangles are doors.
Vertical lines are stairs.
Dark Gray pie shape is spiral stairs.
Column F represents the downward portion of the spiral stairs.


  1. Dargoth,

    So the Iron Bars are they to keep something in or out? Is my first thought.

    I am guessing we pick one or both and go. Hoping they are the same room beyond.


  2. Seeing as how the bars are on this side I would guess it's to keep things out. I would guess they are to the same room... that would let us half-pincer what's on the other side.

    Follow the meatsheilds. Look sullen. Roll my eyes a lot. Detect Magic.

    11, 6, 10, 3, 6

  3. Clint will hop down into C4 and check out the bare wall to make sure its really bare, and not concealing another secret... if that turns out to be a dead end, he will hop back up to B4 and check THAT door for traps ... followed by checking D4 for traps, and if clear, giving the all clear sign.

    Rolls: 18,11,2,12,7,13,4,5,16,6

    1. Clint does indeed find a secret door on the western wall of C4.

    2. The secret door does not appear to be trapped nor locked. It looks to open into the area beyond.

      The doors in B4 and D4 do not appear trapped or locked but they are obviously barred from this side. Once the bar is removed, the doors appear to open into the room that you are currently investigating.

  4. Bump. Any actions for Brad or Bruce?

  5. Thurstan keeps detecting magic and waits for Clint to do HIS magic and will follow him.

  6. Following Bruce's actions here.


    (sorry, been distracted and busy lately, if I hold things up again and my input isn't critical, feel free to advance without a post from me. I'll try to keep up though)

  7. Clint will cautiously open the door and look inside; should there be no immediate obvious threats, he will move into the room and step out of the doorway to get out of the way.

    rolls: 4,13,9,11,2

    1. Which door? The secret door or one of the barred doors?