Wednesday, April 18, 2012

The Sinister Spire - GM Turn Post 82

What do you do next?

Starting positions for Turn 82 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

All – Haste (2 rounds)
Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (29 minutes)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (24 minutes)
Kirlic – Weakened Resistance - -2 vs. poison saves (5 rounds)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
Thurstan – Weakened Resistance - -2 vs. poison saves (5 rounds)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 65/81

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Map Key:

Gray is the room floor.
Light gray is the passage floor.
White rectangles are doors.
Dashed white rectangle is a secret door.
Vertical lines are stairs.
Dark gray pie shape is spiral stairs.

8 comments:

  1. Follow the scouts and meatsheilds. Maintain detect

    19, 19, 7, 10, 10

    ReplyDelete
  2. Need posts from Matt H, Matt F and Brad. I need that or an agreed upon approach to move the adventure forward.

    ReplyDelete
  3. Clint silently waves to his comrades to stay still, and stealths forward to peer down the first side hallway...

    Rolls:14,12,11,12,17

    ReplyDelete
  4. Replies
    1. 'Follow' as in 'Doing what he asks and staying put till called'.

      Delete
  5. Be the meat shield.

    Waits for Clint to scout the hallway.

    Waiting for action.

    Roll(5d20)+0:
    17,1,10,13,10,+0
    Total:51

    ReplyDelete
  6. We slink down the hall in slink mode, following the Slink Mastah

    ReplyDelete