Wednesday, February 22, 2012

The Sinister Spire - GM Turn Post 68


What do you do next?

Starting positions for Turn 68 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 71/72, Mr. Wolfe 32/43, Banjo 60/60, Clint 63/66, Dargoth 68/84,
Kirlic 81/81

6 comments:

  1. Glowy Finger at the ready. Wait for Clint to rumble the gork. Detect magic.

    13, 18, 18, 20, 7

    ReplyDelete
  2. Dargoth,

    Readies for action.

    Roll(8d20)+0:
    5,13,17,15,6,7,1,3,+0
    Total:67

    My guess is follow Clint when he opens the next door after checking for traps.

    ReplyDelete
  3. Follow Mr. Eastwood, examining the path as well as I'm able. I'd suggest with this many choices that he takes the time to examine the whole hallway. Perhaps a trapped door will tell us which room is the most important to the locals.

    Perception: [10] +13 = 26

    14,14,2,6,9

    ReplyDelete
  4. Clint rolls his eyes and opens the door...

    Rolls:
    18,11,2,7,14

    ReplyDelete