Thursday, February 2, 2012

The Sinister Spire - GM Turn Post 63

Begin Combat Round 3. Starting positions for Turn 63 are displayed on the Combat Map.

Initiative order is:

Initiative 26: Dargoth
Initiative 16: Tomb Mote 1
Initiative 16: Tomb Mote 4
Initiative 14: Kirlic
Initiative 12: Tomb Mote 2
Initiative 10: Clint
Initiative 8: Banjo
Initiative 8: Mr. Wolfe
Initiative 7: Thurstan

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 57/72, Mr. Wolfe 37/43, Banjo 50/60, Clint 59/66, Dargoth 84/84,
Kirlic 79/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

7 comments:

  1. ------------responce to GM turn post-----------#63
    Thurstan Howl - Initiative (+1)6=7
    move
    attack beastie near me
    Att w/+1rapier(+9).....20+9=29
    confirm roll(+9).......20+9=29
    Dam w/+1rapier(d6+6)... 3+6= 9
    Crit Damage (+1d6+6)... 5+6=11
    Total Damage if crit hits..=20
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)6=8
    move
    action - attack monster on him
    Attack roll(+3).... 8+3=11
    Damage (d6+1)...... x+1=
    Special,trip(+7)...xx+7=
    ---------------------------------------------------
    d20 rolls...12-4-19-19-16
    ---------------------------------------------------
    d6 rolls 5 4 6 5

    ReplyDelete
  2. Dargoth
    GM Turn Post #63

    Move 1 – Stand still
    Attack – Tomb Mote in K3
    Move 2 – If it falls 5" step to I3

    Power Attack Roll (s) – 9+12=19
    Power Attack Roll (s) – 9+7=16
    Confirm Potential Crit – Lol no

    Damage Roll(s) – 7 + 13 = 20
    Damage Roll(s) – 2 + 13 = 15
    Roll(2d10)+0:
    7,2,+0
    Total:9

    Crit Damage – Nope
    Special Damage – Nope

    Rolls for Saving Throws/Skill checks –

    Roll(10d20)+0:
    15,16,1,13,1,1,5,3,+0
    Total:73

    ReplyDelete
  3. GM poke. Looking for posts from Dave, Brad and Matt H.

    ReplyDelete
  4. Character Name – Banjo PewPew
    Player Action Response - Pew! Pew!
    GM Turn Post #63

    Move 1 –
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Wand of Magic Missile
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 3, 4
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    8, 14, 10, 15, 10, 14

    ReplyDelete
  5. Kirlic
    Ashes to Ashes...
    GM Turn Post #63

    Move 1 – none
    Attack – Crush mote
    Move 2 – move to J5, or next logical attack location as needed if his area is clear

    Attack Roll (s) – [16] +10 = 26, [5] +5 = 10

    Damage Roll(s) – [4] +5 = 9

    Misc – 7,4,4,17,8,1,9,18,3,2

    ReplyDelete
  6. Clint will attack whichever foe is still alive when his turn comes about...

    MOve - as needed

    Attack w/ Merth = 9 +5 = 14
    Attack w/ Ripper = 9 +5 = 14

    Damage... har! = 2 +3 = 5
    = 3 +2 = 5

    Other ROlls:
    9,9,7,5,15,3,14

    ReplyDelete
  7. Ack! Take the first 2 9s off my Other Rolls, I used those to attack with.... ty sir

    ReplyDelete