Tuesday, June 22, 2010

Barrow of the Forgotten King - GM Turn Post 88

Begin Combat Round 3.

Starting positions for Turn 88 are displayed on the Combat Map.

Conditions:

Dargoth: -1 CON – Max hit points dropped to 56.

Initiative Order for the round:

Initiative 24: Assaulter
Initiative 23: Dargoth
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 13: Clint
Initiative 12: Distracter 2
Initiative 8: Harrier
Initiative 5: Banjo

Please submit your turn instructions using the Player Action Response - Turn Post Template

--------------------------------------------------------------------------------

Map Key:

Dark Gray is the floor.
Textured Dark Gray is rubble.
Black is a pit. It is 30 feet deep.
Blue stars are statues.
Line filled squares are stairs going down.
Small white rectangles are stacked blocks of rubble.
Female half elf image is Leera.
Body 2 is a male hobgoblin.
Body 3 is a male human.
A is metal monster (assaulter).
H is stone monster (harrier).
D is smoke monster (distracter) .

5 comments:

  1. ------------responce to GM turn post-----------#88

    Thurstan Howl - Initiative (+1) =15
    move to G8
    action - attack the letter 'D'

    Attack roll w/Rapier+1..(18-20)..(+9) - 20+9=29
    -Confirm crit - 18+9=27
    Damage roll w/Rapier+1..(d6+6) - 6+6=12*
    -*crit damage..(12+6+6=24)

    ..d20 rolls for Thurstan & wolf -
    [8] [7] [2] [10] [6] [3] [8] [12] [6]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =12+2=14
    move to G10
    action - attack the letter 'H'

    Attack roll....(+2) - 14+2=16
    Damage roll..(d6+1) - 5+1=6
    Special,trip...(+4) - 2+4=6

    ReplyDelete
  2. Character Name – Dargoth
    Player Action Response - GM Turn Post #87

    Move 1 (20 ft/*3) – Do not move
    Attack – "D" if still up else Attack "H"

    Attack Roll (s) (Melee +10 / Flail +1 )Adjusted – [23]
    Confirm Potential Crit – [22]

    Damage Roll(s) (1d8+6) adjusted – [12]
    Crit Damage – [11]
    Special Damage –

    Rolls for Saving Throws/Skill checks (fort +6, Reflex +3, Will +3) Not adjusted – [16] [15] [10] [18] [14] [11] [16] [20] [14] [13]

    ReplyDelete
  3. Character Name – Banjo
    Player Action Response - FIRE
    GM Turn Post #88

    Move 1 –5 ft step to F8, or otherwise out of flank range
    Attack – Scorching Ray the closest, most wounded monster
    Move 2 –
    Cast a Spell – My nephew, Raymond
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 16+6+1=23
    Confirm Potential Crit –

    Damage Roll(s) – 13+1=14
    Crit Damage –
    Special Damage –FIRE

    Rolls for Saving Throws/Skill checks –
    6, 5, 7, 19, 20

    ReplyDelete
  4. time to poke matt again.

    i tried wednesday night.

    it didn't 'take'.

    ReplyDelete
  5. TAKE THIS YOU..... THING!!

    Clint swats at Bru...errr...the critter

    Attack H10

    to Hit roll: [11] +5 = 16
    Damage roll: [7] +2 = 9

    Save/Skill rolls:
    [10] [8] [4] [12] [8]

    ReplyDelete