Begin Combat Round 2.
Starting positions for Turn 87 are displayed on the Combat Map.
Conditions:
Dargoth: -1 CON – Max hit points dropped to 56.
Initiative Order for the round:
Initiative 27: Distracter 1
Initiative 24: Assaulter
Initiative 23: Dargoth
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 13: Clint
Initiative 12: Distracter 2
Initiative 8: Harrier
Initiative 5: Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Textured Dark Gray is rubble.
Black is a pit. It is 30 feet deep.
Blue stars are statues.
Line filled squares are stairs going down.
Small white rectangles are stacked blocks of rubble.
Female half elf image is Leera.
Body 2 is a male hobgoblin.
Body 3 is a male human.
A is metal monster (assaulter).
H is stone monster (harrier).
D are smoke monsters (distracter) .
Character Name – Banjo
ReplyDeletePlayer Action Response - FIRE!
GM Turn Post #87
Move 1 - NA unless monster(s) move to melee, then 5ft step away
Attack –
Move 2 –
Cast a Spell – Scorching Ray
Use Ability/Item/Skill –
Search –
Talk to X – HEY YO MEATSHEILD! You can chat with the elfy tart AFTER we kill the monsters!
Initiative Roll –
Attack Roll (s) – 12 (ranged touch)
Confirm Potential Crit –
Damage Roll(s) – 14
Crit Damage –
Special Damage – FIRE
Rolls for Saving Throws/Skill checks –
17, 1, 9, 13, 1, 5, 9, 7
Character Name – Dargoth
ReplyDeletePlayer Action Response - GM Turn Post #87
If thurstan needs me to help pull him up I will do that first.
Else
Move 1 (20 ft/*3) – H10 - or closest give Clint Flanking.
Attack – H (H11) or other target.
Move 2 –
Cast a Spell – Not a Caster
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll (s) (Melee +10 / Flail +1 )Adjusted – [24]
Confirm Potential Crit – [22]
Damage Roll(s) (1d8+6) adjusted – [10]
Crit Damage – [9]
Special Damage –
Rolls for Saving Throws/Skill checks (fort +6, Reflex +3, Will +3) Not adjusted –
[15] [14] [9] [17] [13] [10] [15] [19] [13] [12]
------------responce to GM turn post-----------#87
ReplyDeleteThurstan Howl - Initiative (+1) =15
action - strap on the girl and climb out of the pit
---still---
Rapier+1 Attack roll..(18-20)..(+9) -
Rapier+1 Damage roll.........(d6+6) -
..d20 rolls for Thurstan & wolf -
[15] [13] [9] [17] [13] [10] [15] [19] [12] [12] [7]
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T.H.Wolf - Initiative (+2) =12+2=14
action - guard top of pit area, and attack anything
that would hinder thurstans climb out
move - to intercept hinderer
Attack roll....(+2) - 19+2=21
Damage roll..(d6+1) - 6+1=7
Special,trip...(+4) - 17+4=21
Step to H10, Swing at Harrier...
ReplyDeleteMove - H10
Attack H: 12 +5 = 17
Damage = 6 +2 = 8
[12] [10] [5] [13] [10]
I will post by tonight.
ReplyDeleteLIAR!
ReplyDelete* Pokes with Stick *
ReplyDelete(Big Grin) "That felt Good!!"
..he's probably off having a life or something... yeesh!
ReplyDeleteI heard he goes Outside sometimes. Arent there bears Outside?
ReplyDelete..and lions..
ReplyDeleteAnd co-eds...
ReplyDeleteWent away to college orientation for Danny.