Tuesday, June 8, 2010

Barrow of the Forgotten King - GM Turn Post 87

Begin Combat Round 2.

Starting positions for Turn 87 are displayed on the Combat Map.

Conditions:

Dargoth: -1 CON – Max hit points dropped to 56.

Initiative Order for the round:

Initiative 27: Distracter 1
Initiative 24: Assaulter
Initiative 23: Dargoth
Initiative 15: Thurstan
Initiative 14: Thurstan’s Wolf
Initiative 13: Clint
Initiative 12: Distracter 2
Initiative 8: Harrier
Initiative 5: Banjo

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Textured Dark Gray is rubble.
Black is a pit. It is 30 feet deep.
Blue stars are statues.
Line filled squares are stairs going down.
Small white rectangles are stacked blocks of rubble.
Female half elf image is Leera.
Body 2 is a male hobgoblin.
Body 3 is a male human.
A is metal monster (assaulter).
H is stone monster (harrier).
D are smoke monsters (distracter) .

11 comments:

  1. Character Name – Banjo
    Player Action Response - FIRE!
    GM Turn Post #87

    Move 1 - NA unless monster(s) move to melee, then 5ft step away
    Attack –
    Move 2 –
    Cast a Spell – Scorching Ray
    Use Ability/Item/Skill –
    Search –
    Talk to X – HEY YO MEATSHEILD! You can chat with the elfy tart AFTER we kill the monsters!

    Initiative Roll –

    Attack Roll (s) – 12 (ranged touch)
    Confirm Potential Crit –

    Damage Roll(s) – 14
    Crit Damage –
    Special Damage – FIRE

    Rolls for Saving Throws/Skill checks –

    17, 1, 9, 13, 1, 5, 9, 7

    ReplyDelete
  2. Character Name – Dargoth
    Player Action Response - GM Turn Post #87

    If thurstan needs me to help pull him up I will do that first.
    Else

    Move 1 (20 ft/*3) – H10 - or closest give Clint Flanking.
    Attack – H (H11) or other target.
    Move 2 –
    Cast a Spell – Not a Caster
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Attack Roll (s) (Melee +10 / Flail +1 )Adjusted – [24]
    Confirm Potential Crit – [22]

    Damage Roll(s) (1d8+6) adjusted – [10]
    Crit Damage – [9]
    Special Damage –

    Rolls for Saving Throws/Skill checks (fort +6, Reflex +3, Will +3) Not adjusted –
    [15] [14] [9] [17] [13] [10] [15] [19] [13] [12]

    ReplyDelete
  3. ------------responce to GM turn post-----------#87

    Thurstan Howl - Initiative (+1) =15

    action - strap on the girl and climb out of the pit
    ---still---

    Rapier+1 Attack roll..(18-20)..(+9) -
    Rapier+1 Damage roll.........(d6+6) -
    ..d20 rolls for Thurstan & wolf -
    [15] [13] [9] [17] [13] [10] [15] [19] [12] [12] [7]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =12+2=14

    action - guard top of pit area, and attack anything
    that would hinder thurstans climb out

    move - to intercept hinderer

    Attack roll....(+2) - 19+2=21
    Damage roll..(d6+1) - 6+1=7
    Special,trip...(+4) - 17+4=21

    ReplyDelete
  4. Step to H10, Swing at Harrier...

    Move - H10

    Attack H: 12 +5 = 17
    Damage = 6 +2 = 8

    [12] [10] [5] [13] [10]

    ReplyDelete
  5. * Pokes with Stick *

    (Big Grin) "That felt Good!!"

    ReplyDelete
  6. ..he's probably off having a life or something... yeesh!

    ReplyDelete
  7. I heard he goes Outside sometimes. Arent there bears Outside?

    ReplyDelete
  8. And co-eds...

    Went away to college orientation for Danny.

    ReplyDelete