Starting positions for Turn 72 are displayed on the Combat Map.
Clint is Frightened (takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks.)
Initiative Order for the round:
23: Clint
14: Dargoth
13: Thurstan’s Wolf
13: Thurstan
11: Lurking Strangler
10: Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the top of stone pillars.
Blue is water.
Yellow lines are rope.
Brown lines with circles are rope ladders.
Pillar 1 is 100 feet above the water.
Pillar 2 is 50 feet above the water.
Pillar 3 is 40 feet above the water.
Pillar 4 is 20 feet above the water.
--Is Clint close enough to the bottom where he can reach stable ground? If so, land and attack with bow--
ReplyDeleteClint tries to get off the ladder as quickly as he can to get his bow out and attack that ... thing ...
Attack Roll: [3]
Damage: yeah right
Skill checks:
[5] [17] [3] [1] [9]
Character Name – Banjo
ReplyDeletePlayer Action Response - PEW PEW
GM Turn Post #72
Move 1 –NA
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –6
Crit Damage –
Special Damage –force effect
Rolls for Saving Throws/Skill checks –
10, 9, 11, 5, 12
Clint is still 30 feet above pillar two (gray area between E13 and H16). He was climbing the knotted rope when the monster attacked. He is also afraid of the monster. His compulsion is to flee unless left no choice.
ReplyDeletethurstan rolled the same to hit roll with lightening but maxed damage at 7 total. I asume wolf can't attack still. but if he can he got the same attack roll and maxed damage too. and failed trip very badly.
ReplyDeletesorry I'm not in form. I'm on my phone.
Character Name – Dargoth
ReplyDeletePlayer Action Response - GM Turn Post #72
Move 1 (20 ft/*3) – Clint is on the Rope. So I guess I am standing Still.
Attack – Reload / Fire Heavy Crossbow!
Move 2 –
Use Ability/Item/Skill –
Search –
Talk to Clint – Get moving Rogue!
Attack Roll (s) (Melee +8 / Range +5)Adjusted – [9] + 5 = 14.
Confirm Potential Crit – Nope
Damage Roll(s) (1d10) adjusted – [10]
Rolls for Saving Throws/Skill checks (fort +5, Reflex +3, Will +3) Not adjusted – [18] [17] [12] [20] [17]
It is a full round action to load a heavy crossbow. That will take Dargoth's action.
ReplyDelete