Friday, March 26, 2010

Barrow of the Forgotten King - GM Turn Post 71

Starting positions for Turn 71 are displayed on the Combat Map.

The surprise round is over.

Clint is Frightened (takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks.)

Roll initiative.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the top of stone pillars.
Blue is water.
Yellow lines are rope.
Brown lines with circles are rope ladders.
Pillar 1 is 100 feet above the water.
Pillar 2 is 50 feet above the water.
Pillar 3 is 40 feet above the water.
Pillar 4 is 20 feet above the water.

4 comments:

  1. Character Name – Dargoth

    Player Action Response - GM Turn Post #
    Move 1 (20 ft/*3) – Hold Position
    Attack – Fire Heavy Crossbow at the flying Eyeball!
    Move 2 – Equip Shield and Sword
    Cast a Spell – Not a Caster
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll (+6) – 8 = 6 = 14

    Attack Roll (s) (Melee +8 / Range +5)Adjusted – 15 + 5 = 20
    Confirm Potential Crit – 5 + 5

    Damage Roll(s) (1d10) – 10
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks (fort +5, Reflex +3, Will +3) Not adjusted – 7, 14, 6, 20

    ReplyDelete
  2. responce to GM turn post #71
    Thurstan Howl - Initiative (+1) =12+1=13b
    move - to f17 for clear shot
    action - spell-like power of lightening arc
    at the ocular menace
    Attack roll....(+6) - 14+3=17 ranged touch
    Damage roll..(d8+5) - 3+1=4 no save
    Extra d20 rolls for Thurstan & wolf -
    [9] [7] [3] [11] [7] [3] [9] [13] [6]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) =11+2=13a
    attack - waiting for it to get closer, if it does..
    move - into range and bite
    Attack roll....(+2) -12+2=14
    Damage roll...d6+1) -3+1=4
    Special,trip...(+4) -10+4=14

    ReplyDelete
  3. ps lightening arc is 1d6+1, hence ..4

    ReplyDelete
  4. Character Name – Banjo
    Player Action Response - PEW PEW!
    GM Turn Post #71

    Move 1 –NA
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –10

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –10 (2 missiles)
    Crit Damage –
    Special Damage –force effect

    Rolls for Saving Throws/Skill checks –
    14, 20, 14, 3, 16

    ReplyDelete