Start round 2 of combat.
Starting positions for Turn 65 are displayed on the Combat Map.
Initiative Order for the round:
21: Render
19: Minotaur Skeleton –
17: Clint
17: Henpeck
15: Skeleton 1 -
12: Skeleton 2 -
11: Thurstan’s Wolf
11: Thurstan
9: Simone
8: Skeleton 4 -
8: Banjo
8: Hobgoblin
8: Spiritual Weapon
2: Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.
Character Name – Banjo
ReplyDeletePlayer Action Response - Yeep!
GM Turn Post #65
Move 1 – 5 ft away from spiritual weapon, if there's room and I can still see the hobbo.
Attack –
Move 2 –
Cast a Spell –Sleep on Hobgoblin. DC 16
Use Ability/Item/Skill – Concentration: 13+5=18
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
3, 20, 1, 2, 7, 17
Render will concentrate on the little skeleton, to open up an advance path for others to enter the room.
ReplyDeleteAnd he will Rage
Player Action Response - Turn Post Template
Render – Christian - GM Turn Post #65
Move 1 –
Attack – Bash little Skellyton
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll: Render 12+8=20
Damage Roll – 1+12=13
Rolls for Saving Throws/Skill checks –
10 11 9 8 12
5 15 7 17 20
Simone – Christian - GM Turn Post #65
Move 1 – run and pounce remaining little skeleton when avenue is opened. Wait until end of round
Attack – farthest little skeleton she can reach in one rush
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Attack Roll: Simone Bite: 7+3=10
Attack Roll: Simone Claw: 12+3=15
Attack Roll: Simone Claw: 15+3=18
Damage Roll: Bite – 3+1=4
Damage Roll: Claw – 4+1=5
Damage Roll: Claw – 3+1=4
Special Damage –
Rake w/Pounce
Attack Roll: 12+3=15
Damage Roll: Rake – 4+1=5
Rolls for Saving Throws/Skill checks –
18 9 4 19 2
14 10 19 17 19
responce to GM turn post #65
ReplyDeleteThurstan Howl - Initiative (+1) =11
move - na
action - Channel for 10 hp (exclude goblin)
Attack roll....(+6) - na
Damage roll..(d8+5) - na
Extra d20 rolls for Thurstan & wolf -
18,15,4,12,8,+0
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T.H.Wolf - Initiative (+2) =11
attack - skeleton (tripped last round)
move - 5' step to c5 after attack, making space
Attack roll....(+2) - 18+2=20
Damage roll...d6+1) - 1+1=2
Special,trip...(+4) - 20+4=24
On behalf of Matt Falk:
ReplyDeleteForsettii said...
Attack creature right in front of me.
If creature dead 5 foot step and attack next closest target.
Attack - Roll(1d20)+8: 7,+8 Total:15
Damage - Roll(1d10)+5: 9,+5 Total:14
Clint hollers to the party: "Maybe we should kite them back the way we came, get a better shot at them??"
ReplyDeleteShoots bow at Hobgoblin, if he can see him...
5-ft step to C5 after shooting
Attack roll: 1 .... HAHAH!
Skill Rolls: 12, 7, 14, 15, 3
Character Name – Torvald
ReplyDeletePlayer Action Response - Derp?
GM Turn Post #65
Move 1 – NA -- waiting for a spot to open. If small skeleton dies he will move to that spot and attack big skeleton
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –5+8=13
Confirm Potential Crit –
Damage Roll(s) –1+5=6
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
10, 13, 14, 17, 11