Wednesday, December 2, 2009

Barrow of the Forgotten King - GM Turn Post 63

A wide hallway stretches north and south here. Each end of the passage is a blank wall, although the northern part of each end appears to be an opening.

To the west, the hall ends at a ladder of iron rungs leading down to a narrow hallway that runs north. Scenes of battle are engraved on the wall. The passage seems to continue to the east around a corner.

To the east, a ladder of iron rungs leads down to a wide hall occupied by four grim statues of men in black armor, each holding a shield in front of his legs and feet. In the far northeast corner of this landing is a statue of a minotaur holding a longspear, the haft resting on the ground and the tip affixed to the ceiling.. Vault doors behind each of the statues hang ajar. On the opposite wall, engravings depict a battle between humanoid armies. The passage seems to continue to the west around a corner.

What do you do next?

Starting positions for Turn 63 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the upper floor.
Light gray is the lower floor.
Brown lines with circles are ladders.
Blue stars are statues.
Small white rectangles are doors.

9 comments:

  1. responce to GM turn post #63
    I'm guessing the corridors meet up in the back, but till we know Thurstan (& wolf) will follow the marching order to the ladder that the guy in front selects, remaining alert and ready for action baby.

    rolls for TH & wolf are:
    [3] [1] [16] [4] [1] [17] [2] [6]

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  2. Looks Like Render is in the front row. We'll switch to put him in the middle and Lion on his right.

    We'll head down, to the right. But request a check traps and det magic before going down the ladder.

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  3. thurstan 'detects magic' and scans the area.

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  4. Assuming no magic, Render will lead the way down the ladder to the right.

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  5. Thurstan does not detect any magic.

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  6. This comment has been removed by the author.

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  7. Banjo will Detect Magic until a fight starts or something else requires his concentration.

    He follows the group down the hall.

    9, 11, 16, 16, 4, 2

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  8. Clint is going to head to the ladder on the right and check for trappage... also peer ahead and see if anything else of interest is visible...

    [8] [18] [2] [6] [6]

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  9. I will post later tonight. The maps and files I need are on my home PC.

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