Wednesday, December 9, 2009

Barrow of the Forgotten King - GM Turn Post 64

Roll initiative.

Starting positions for Turn 64 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the upper floor.
Light gray is the lower floor.
Textured gray is dense rubble.
Black is the shaft.
Brown lines with circles are ladders.
Blue stars are statues.
Blue octagon is the pool.
Small white rectangles are doors.

5 comments:

  1. responce to GM turn post #64
    Thurstan Howl - Initiative (+1) = 10+1=11
    move - move to a safe square (d4 or E4) and
    action - cast "BLESS",giving everyone a +1 to hit
    Attack roll....(+6) - na
    Damage roll..(d8+5) - na
    Extra d20 rolls for Thurstan & wolf -
    [15] [13] [9] [17] [13]
    ------------------------------------------------
    T.H.Wolf - Initiative (+2) = 9+2=11
    move - move into the room to engage the big beastie
    (by whatever path doesnt generate AoO, but through
    friendly squares, to eventualy give flanking)
    action - attack large skeleton
    Attack roll....(+2) - 17+2=19
    Damage roll...d6+1) - 1+1=2
    Special,trip...(+4) - 13+4=17

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  2. Opting to stay clear of the heavy melee types, Clint hustles over to C4 with his longbow, and takes a shot at the Hobgoblin...

    Initiative [12] +5 = 17
    Move - to C4

    Action - Shoot the MFing HobGob

    Attack roll - [14] +7 =20
    Dmg roll - [5] +1 =6

    Other Rolls:
    [11] [6] [14] [10] [7] [12] [16]

    ReplyDelete
  3. Player Action Response - Turn Post Template

    Render – Christian - GM Turn Post #

    Move 1 – move in cooperation with Thurston and Lion, to flank on beastie. Attack Hammer rather than Great Ax for better skeleton smashing potential


    Initiative Roll – 17+4=21

    Attack Roll: Render 12+6=18
    Confirm Potential Crit 15+6=21

    Damage Roll – 12+10=22
    Crit Damage – 66
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    16 19 6 10 8
    12 16 14 19 13





    Simone (Lion) – Christian - GM Turn Post #64

    Move 1 – move with Render, coordinate attack to give flanking, using pounce if possible without generating AoO

    Initiative Roll – 7+2=9

    Attack Roll: Simone Bite: 19+3=22
    Confirm Potential Crit 14+6=20
    Attack Roll: Simone Claw: 2+3=5
    Confirm Potential Crit 9+6=15
    Attack Roll: Simone Claw: 19+3=22
    Confirm Potential Crit 10+6=16

    Damage Roll: Bite – 6+1=7
    Crit Damage Bite – 14
    Damage Roll: Claw – 1+1=2
    Crit Damage Claw – 4
    Damage Roll: Claw – 4+1=5
    Crit Damage Claw – 10
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    19 16 11 3 14
    20 18 20 6 7

    ReplyDelete
  4. Character Name – Banjo
    Player Action Response - PEW PEW!
    GM Turn Post #64

    Move 1 – Move to E5
    Attack – MM on hobgoblin
    Move 2 –
    Cast a Spell – Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –5+3=8

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –6+2=8
    Crit Damage –
    Special Damage – force effect

    Rolls for Saving Throws/Skill checks –
    8, 10, 13, 17, 15, 7

    ReplyDelete
  5. On behalf of Matt Falk:

    Move 1 – Close on Target it available.
    Attack – Target if available / Else follow Clint
    Move 2 – Position self in front of group. Before enemy
    Cast a Spell – N/A
    Use Ability/Item/Skill –
    Search – For Secret Doors 16
    Talk to X –

    Initiative Roll – 17

    Attack Roll (s) – 19
    Confirm Potential Crit – 3

    Damage Roll(s) – 1 Slashing
    Crit Damage – 0
    Special Damage - +5 Strength

    ReplyDelete