Thursday, October 22, 2009

Barrow of the Forgotten King - GM Turn Post 54

This area is a hall stretching from the southeast to the northwest. Statues along the eastern wall represent different figures, and each one is placed in front of a vault door. The nearest portrays a human wizard, holding her staff aloft. Second is a dwarf cleric brandishing a symbol of Torag. The third and fourth are twin elves, one an archer aiming a bow and the other a warrior wielding a rapier and dagger. Statues to the east and west of the northern stone door appear to be made of black onyx. Depicting human warriors, they hold halberds crossed over the door. A single stone door is set near the center of the western wall.

Starting positions for Turn 54 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

5 comments:

  1. Dave,

    I was mistaken. Banjo has one 1st level spell left if he uses his Arcane Bonded ring.

    ReplyDelete
  2. On behalf of Bruce.

    responce to GM turn post #54

    Thurstan - Initiative(+1) =

    move -
    action - cast detect magic & inspect the hall area

    Attack roll (+6) -
    Damage roll (d8+5) -

    Extra d20 rolls for Thurstan & wolf -
    [19] [17] [13] [1] [17] [13] [19] [3] [16]
    --------------------------------------
    T.H.Wolf - Initiative(+2) =

    move -
    action - serve & protect

    Attack roll (+3) -
    Damage roll (d6+1) -
    Special,trip (+4) -
    --------------------------------------
    Jean(aka bruce) - Initiative(+3) =

    Move 1 - stay near the advancing rogue
    action - be ready for action baby!

    1st Attack Roll (+4)-
    1st Damage Roll(d6+2)-
    2nd attack roll (+4)-
    2nd damage roll(d6+2)-

    Rolls for Saving Throws/Skill checks –
    [12] [10] [6] [14] [10]

    ReplyDelete
  3. Oh yeah that bond thing.
    Are those doors behind each statue?

    Banjo will detect magic and look about

    15, 15, 18, 15, 4

    Blunderbuss will shadow Elf and look for something to hit with his axe.
    14, 16, 5, 20, 3

    ReplyDelete
  4. Hey, this reminds me of a song:

    %I'm looking thru an Elf Shadow
    Elllllf shadow elf shadow%

    ReplyDelete
  5. Yes, those are doors. They are called out in the room description "each one is placed in front of a vault door".

    ReplyDelete