Wednesday, October 14, 2009

Barrow of the Forgotten King - GM Turn Post 52

Begin Combat Round 3.

Starting positions for Turn 52 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 17: Water Weird
Initiative 17: Clint
Initiative 16: Thurstan
Initiative 15: Thurstan’s Wolf
Initiative 12: Jean
Initiative 11: Torvald
Initiative 6: Blunderbuss

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

8 comments:

  1. responce to GM turn post #52

    Thurstan - Initiative(+1) = 15+1=16

    move - 5' step to D6
    action - heal clint for 2d8+3=16

    Attack roll (+6) -
    Damage roll (d8+5) -

    Extra d20 rolls for Thurstan & wolf -
    [13] [12] [7] [15] [11] [8] [13] [17] [11] [10]
    --------------------------------------
    T.H.Wolf - Initiative(+2) = 13+2=15

    move -
    action - attack elemental

    Attack roll (+3) - 18+3=21
    Damage roll (d6+1) - 2+1=3
    Special,trip (+4) - 20+4=24
    --------------------------------------
    Jean(aka bruce) - Initiative(+3) = 9+3=12

    Move 1 -
    action - attack water snake

    1st Attack Roll (+4)- 16+3=19
    1st Damage Roll(d6+2)- 1+2=3
    2nd attack roll (+4)- 12+4=16
    2nd damage roll(d6+2)- 6+2=8

    Rolls for Saving Throws/Skill checks –
    [15] [13] [9] [17] [13]

    ReplyDelete
  2. P.S. there is room for another attacker now.

    ReplyDelete
  3. Clint struggles mightily to get free from the water....!

    Move - Break free, if I can, and move away to C2, up the stairs... If I break free but cannot move, I will attack with the sword.

    Attack Roll: [13] +3 = 16

    Damage Roll: [4] +2 = 6

    Saving/skill rolls:

    [12] [7] [15] [12] [8]

    ReplyDelete
  4. Bruce,

    If Clint is no longer in his current square when you act, you will not be able to heal him. (He could be pulled into the water or he may move away on his own. Do you have alternate instructions in case either happens?

    Matt,

    If you break free, you may act as normal. That could mean attacking or moving.

    Is 12 the number I should use for your CMB/Escape Artist roll?

    ReplyDelete
  5. If Clint flees the healing touch of Gozreh, then i will 5' step to C5 and attack the WW

    Attack roll (+6) - 19+6=25
    Damage roll (d8+5) - 3+5=8

    and someone else can 5' step to C6, and attack the foul beastie.

    ReplyDelete
  6. On behalf of Randy ...

    librarianrandy said...
    Torvald – Player Action Response - GM Turn Post #52

    Move 1 –5' step D6
    Attack – Water Weird (if it has Clint then I can hit it right? If not I aid Clint in escaping.)
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –5

    Attack Roll (s) –7 +7=14
    Confirm Potential Crit –

    Damage Roll(s) –4+7=11
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    6 12 15 19 16

    ReplyDelete
  7. Character Name – Banjo!
    Player Action Response - PEW PEW!
    GM Turn Post #52

    Move 1 –na
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –6+2=8
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    17, 15, 3, 12, 17

    ReplyDelete
  8. Character Name – BLUNDERBUSS
    Player Action Response - MRRROUFF!
    GM Turn Post #52

    Move 1 – Move to open spot if available
    Attack – Power Attack piss-monster
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –15-1+8=22
    Confirm Potential Crit –

    Damage Roll(s) –12+3+7=22
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    11, 10, 8, 12, 14

    ReplyDelete