Begin Combat Round 2.
Starting positions for Turn 51 are displayed on the Combat Map.
The initiative order is:
Initiative 21: Banjo
Initiative 17: Water Weird
Initiative 17: Clint
Initiative 16: Thurstan
Initiative 15: Thurstan’s Wolf
Initiative 12: Jean
Initiative 11: Torvald
Initiative 6: Blunderbuss
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.
Character Name – Banjo
ReplyDeletePlayer Action Response -PEW PEW!
GM Turn Post #51
Move 1 –NA
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 6+2=8
Crit Damage –
Special Damage – force effect
Rolls for Saving Throws/Skill checks –
19, 11, 20, 4, 10
Character Name – Blunderbuss
ReplyDeletePlayer Action Response - Gnash, gnash!
GM Turn Post #51
Move 1 – NA unless a spot opens up
Attack – power attack available enemy
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –14-1+8=21
Confirm Potential Crit –
Damage Roll(s) –9+7+2=18
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
11, 2, 6, 5, 9
responce to GM turn post #51
ReplyDeleteThurstan - Initiative(+1) = 15+1=16
move -
action - attack moist monster
Attack roll (+6) - 20+6=26
.. confirm roll 19+6=25
Damage roll (d8+5) - 6+5=11
.. 6+5-11+11=22 total
Extra d20 rolls for Thurstan & wolf -
[1] [20] [15] [3] [19] [16] [1] [5] [19] [18]
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T.H.Wolf - Initiative(+2) = 13+2=15
move -
action - attack elemental
Attack roll (+3) - 5+3=8
Damage roll (d6+1) -
Special,trip (+4) -
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Jean(aka bruce) - Initiative(+3) = 9+3=12
Move 1 -
action - attack water snake
1st Attack Roll (+4)- 19+3=22
1st Damage Roll(d6+2)- 5+2=7
2nd attack roll (+4)- 7+4=11
2nd damage roll(d6+2)- 4+2=6
Rolls for Saving Throws/Skill checks –
[2] [20] [16] [4] [20]
This comment has been removed by the author.
ReplyDeleteOn behalf of Randy
ReplyDeletelibrarianrandy said...
torvald – Player Action Response - GM Turn Post #50
Move 1 – 5' step d6
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – lay on hands Clint
Search –
Talk to X –
Initiative Roll – 2
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 8 14 6 7 2