Thursday, October 29, 2009

Barrow of the Forgotten King - GM Turn Post 55

Starting positions for Turn 55 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King – Turn Results 54

No magic is detected by Thurstan or Banjo. Torvald does not detect an evil.

A search of the room does not reveal much. The statues appear as previously described. The do not appear to have been disturbed. The vault doors to the east behind the statues remain sealed.
The doors to the north and southwest are closed but do not appear to be locked or trapped.

It is clear to all that many humanoids have traveled through this room recently, tracking wet fungus from the previous room here. The tracks lead to the door to the north.

Jean is sure that someone has recently returned to the room and entered the door to the southwest.

Thursday, October 22, 2009

Barrow of the Forgotten King - GM Turn Post 54

This area is a hall stretching from the southeast to the northwest. Statues along the eastern wall represent different figures, and each one is placed in front of a vault door. The nearest portrays a human wizard, holding her staff aloft. Second is a dwarf cleric brandishing a symbol of Torag. The third and fourth are twin elves, one an archer aiming a bow and the other a warrior wielding a rapier and dagger. Statues to the east and west of the northern stone door appear to be made of black onyx. Depicting human warriors, they hold halberds crossed over the door. A single stone door is set near the center of the western wall.

Starting positions for Turn 54 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the floor.
Blue stars are statues.
Small white rectangles (or close approximations) are doors.

Barrow of the Forgotten King – Turn Results 53

Thurstan Channels Postive Energy to heal the party to full.

Each member takes a healing potion except for Thurstan. Clint also takes the arrows.

Clint listens to the door and checks it for traps. The elf hears nothing and does not find the door to be trapped or locked. Clint quietly opened the door.

Monday, October 19, 2009

Barrow of the Forgotten King - GM Turn Post 53

A complete search of the room reveals that the varags both appear to have died from exposure and hypothermia. Each is wearing masterwork studded leather armor and is equipped with a masterwork scimitar, a shortbow, 6 arrows, a satchel of undercooked meat, a potion, and assorted jewelry worth 200 GP. The potions identify as Cure Light Wounds.

These items have been added to your treasure list but it needs to be decided who will carry the items. (This is particularly important for the 5 potions on your list.)

The file tracking the characters and the treasue can be found at http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog

The door to the north appears to be unlocked and untrapped. The door to the east is sealed from this side by a soft metal. There is noting of interest in the canal or about the remaining statues.

What do you do next?

Starting positions for Turn 53 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

Barrow of the Forgotten King - Turn Results 52

Wishing he were not out of spells, Banjo stepped forward and fired his longbow at the monster. The shot was true and dealt 7 damage to the water weird.

The water wierd continued to sufficate Clint and pulled the rogue into the water. The monster squeezed the rogue dealing 4 damage. It also lashed out at Thurstan with another pseudopod but missed the cleric.

Clint continued to struggle and wiggled free of the monster's grasp. The elf was able to swim to shore and climb to the steps on the other side of the bridge. Thurstan stepped to fill the spot vacated by Clint and attacked the monster with his trident. The attack hit and damaged the monster for 8 damage. Thurstan's wolf bit the monster for 3 more damage. Jean swung with both hand axes scoring a hit for 3 damage which killed the monster.

Torvald crossed the bridge and lay on hands to the elf for 6 healing. Blunderbuss howled in frustration as the danger was vanquished without his help.

Friday, October 16, 2009

Need a post from Dave

I need a post from Dave for his characters to be able to post tonight. I have Randy's post instructions through e-mail (he is waiting heal Clint or to attack when a spot opens). I have talked to Matt and I am awaiting further instructions (Not sure which way he wants to move).

Wednesday, October 14, 2009

Barrow of the Forgotten King - GM Turn Post 52

Begin Combat Round 3.

Starting positions for Turn 52 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 17: Water Weird
Initiative 17: Clint
Initiative 16: Thurstan
Initiative 15: Thurstan’s Wolf
Initiative 12: Jean
Initiative 11: Torvald
Initiative 6: Blunderbuss

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

Barrow of the Forgotten KIng - Turn Results 51

Banjo cast a Magic Missile at the monster, inflicting 8 damage.

The water weird attacked Clint again with a pseudopod. The attack struck the rogue with blunt force and also shocked him with bitter cold. The monster enveloped the elf in its grasp and forced water into his lungs. In total Clint suffered 12 damage and was grappled by the creature.

Clint tried to break free of the monster’s grasp again but this time the elf failed. Thurstan attacked the monster with his trident striking a critical blow dealing 22 damage. His wolf nipped at the elemental but missed again. Jean swung both of his hand axes but only hit with the first causing 6 damage.

Torvald and Blunderbuss were unable to close with the enemy and they were forced to wait an opportunity to attack.

Waiting on Posts from Matt and Randy

I plan to post the results and next turn tonight but I am waiting on posts from Matt and Randy.

If possible, please post before 10:00 PM tonight.

Monday, October 12, 2009

Barrow of the Forgotten King - GM Turn Post 51

Begin Combat Round 2.

Starting positions for Turn 51 are displayed on the Combat Map.

The initiative order is:

Initiative 21: Banjo
Initiative 17: Water Weird
Initiative 17: Clint
Initiative 16: Thurstan
Initiative 15: Thurstan’s Wolf
Initiative 12: Jean
Initiative 11: Torvald
Initiative 6: Blunderbuss

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

Barrow of the Forgotten KIng - Turn Results 50

Banjo cast a Magic Missile at the monster, inflicting 6 damage.

The water weird looks disappointed and attacks Clint with a pseudopod. The attack struck the rogue with blunt force and also shocked him with bitter cold. The monster enveloped the elf in its grasp and forced water into his lungs. In total Clint suffered 9 damage and was grappled by the creature.

Clint proved slippery and was able to slide free of the monster’s grasp. Once free, the elf attacked with his longsword striking a blow for 6 damage. Thurstan stepped forward and attacked the monster with his trident dealing 9 damage. His wolf crossed the bridge and nipped at the elemental but missed. Jean stepped to fill the last melee position and swung his hand axe and causing 6 damage.

Torvald stepped forward but could not engage the creature. In his heart he was reminded of the divine Cyheraeth to whom he has pledged his honor and loyalty. Blunderbuss howled in frustration, leaped down from the landing and pressed forward waiting for an opportunity to attack.

Wednesday, October 7, 2009

Need posts from Matt and Randy

I still need posts from Matt and Randy. I will post during the day tomorrow assuming that I get the turn instructions.

Tuesday, October 6, 2009

Barrow of the Forgotten King - GM Turn Post 50

Roll initiative and tell me what you do next.

Starting positions for Turn 50 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water.
Brown line with circles is a ladder.
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

Barrow of the Forgotten King - Turn Results 49

Blunderbuss bashes at the door trying to break it loose. The barbarian is unsuccessful and the door remains closed. Clint decides to go around to the other side to see if he can loosen it from inside the room.

Thurstan, Jean, Banjo and Torvald decend the ladder to examine the bodies and the canal. Thurstan's wolf leaps from the landing to the floor below.

Thurstan examines the first varag body. The monter appears to have died from exposure and hypothermia. It is wearing masterwork studded leather armor and is equipped with a masterwork scimitar, a shortbow, 6 arrows, a satchel of undercooked meat, a potion, and assorted jewelry worth 200 GP.

Clint starts to cross the bridge over the canal. Before the rogue can move more than a few steps there is a disturbance in the water.

A graceful serpent of clear water rises from the canal, making a sound that resembles bubbling speach. It seems to say, "More intruders. Leave this place the way you came, or face the price of your folly, as have those before you."

Thursday, October 1, 2009

Barrow of the Forgotten King - GM Turn Post 49

What do you do next?

Starting positions for Turn 49 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Gray is the balcony floor.
Light gray is the lower floor.
Blue is water
Brown line with circles is a ladder
Blue stars are statues.
Textured gray next to the statues is rubble from broken statues.
Small white rectangles are doors.

Barrow of the Forgotten King - Turn Results 48

Clint moves to the far end of the corridor and searches the doors. Neither appear to be locked or trapped but the one to the north is stuck and the elf cannot open it. The one to the south opens into a room.

A balcony on the north wall overlooks this wide room, which is lower and cooler than the previous areas you've explored, and a steep staircase leads from the balcony's west side into the chamber. Atop the stairway is a closed stone door. Swiftly flowing water runs in a canal that flows east to west through the area, and the moisture has made the room damp, the walls and floor slick with malodorous subterranean fungus. A narrow bridge crosses the canal at the foot of the stairs from the balcony. Flanking the canal on the north and south are rows of statues depicting shield bearing soldiers saluting with their drawn swords. On the south side of the canal, two of the statues are shattered. Nearby lay the bodies of two humanoids.

The balcony is 15 feet higher than the lower floor. There is a 3 foot tall wall running along the balcony, facing the interior of the room. From the landing through the south door, a ladder decends 15 feet to the lower section of the room. The floor and bridge are covered in patches of damp fungus. The corpses are recently dead varags.

The north door is still closed and stuck.