Thursday, June 27, 2013

The Sinister Spire - GM Turn Post 128

Dust coats a jumble of equipment and furnishings apparently tossed into this chamber carelessly. Desks, chairs, rusted chains, cauldrons, cracked and shattered glass retorts of enormous size, empty vials of every color, rusted weapons and armor, moldering carpets, and more are visible here.

What do you do next?

Starting positions for Turn 128 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
      -------------------------------------------------------------------------------
        Conditions

      Banjo – Ash Doom Antidote (6 days)
      Kirlic - Ash Doom Antidote (6 days)
      Mr. Wolfe - Ash Doom Antidote (6 days)
      Thurstan - Ash Doom Antidote (6 days)     

   --------------------------------------------------------------------------------
        Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
    -------------------------------------------------------------------------------
        Map Key:

        Gray is the floor of the room.
        White rectangles are doors.
        Red pie shape is remains of the spiral stairs.
        Black circle is foul-smelling shaft.
        Stacks of crates represent the contents of the room to the east.
        Black stars are statues.
                    B12: female drow with hands out and palms upward
                    D12: angelic being preparing to take flight
                    B10: male duergar with hammer raised
                    D10: two drow children point upward with expressions of awe
                    B8: male drow crouches low like a hound
                    D8: female drow balanced on one foot
                    B6: male human with snakes for arms
                    D6: armored humanoid that has a viper’s head
                    B4: female creature that has a snake tail instead of human legs
                    D4: willowy female with upturned eyes and a sneering mouth full of pointed teeth

19 comments:

  1. Same as last turn. Guarding the rear, watching the statues like a hawk, relieved no one climbed down the toilet looking for treasure. That was not a scent Kirlic wanted following the group for days.

    "This is starting to look like someplace the owner of this dungeon might have stuck someone he wanted to forget about, but not imprison in a cell."

    19,10,20,17,9,15,10,19,16,1,13

    http://imgur.com/58Pdwsr

    ReplyDelete
  2. Thinking this is a lab of some sorts. Do we want to spend a few minutes to check out the contents of this room? Thinking most of this is junk.

    Detect Magic is in order. Maybe appraise checks to see if anything of value is still here. Look under the dust for secrets.

    My precious....

    Roll(5d20)+0:
    18,20,8,19,16,+0
    Total:81

    ReplyDelete
    Replies
    1. No magic has been detected within the room. Thurstan and Banjo have the spell up and maintained.

      A thorough, determined search of this room will take considerable time and will require moving sever large pieces of funiture.

      Delete
  3. Need posts from Dave, Bruce and Matt H.

    ReplyDelete
  4. Banjo sighs. "Storage closet. Do we really need to waste time with--hey, wait! Maybe it's an illusion..." He jams his knuckles into his temples and rolls his eyes.

    Eye roll to disbelieve.
    Is it an illusion?

    20, 15, 20, 8, 5

    ReplyDelete
  5. Thurstan upon hearing Banjo places palm to forehead and rolls his eyes.
    then proceeds to help search the room.

    5-5-3-15-17

    ReplyDelete
    Replies
    1. It will likely take over an hour to search this room. There is a ton of stuff that will need to be moved and pulled out just to be able to move around in there.

      Do you plan to search it now?

      Delete
  6. This is not a lab. It's a storage closet full of junk. We should come back to this when we're done with the main objective. We are kind of on a time limit, right?

    ReplyDelete
    Replies
    1. You are looking for someone and specifically the bone of the king. You do not have a set deadline but the longer you take, the more likely something bad could happen. You also do not know what else may be around here.

      Check out the top of the page at the Missions/Goals link - http://pbbpathfindergame.blogspot.com/p/missiongoals.html

      Delete
  7. Still looking for a post from Matt H.

    ReplyDelete
  8. Return focus to the statues in the room outside, and inspect them carefully for any sort of switch or activation ... also closely inspect the last door we will have to go through. I am fine coming back to this junk room later, if at all.

    If nothing turns up, I will wait for the party to assemble and buff up, then go through the door....

    Rolls: 19,9,12,16,8,11,14,1,2,17

    ReplyDelete
    Replies
    1. You find no switches or anything hidden on the statues. Unlike the statues on the approach, these statues are completely stone.

      The door to the west does not appear to be trapped or locked. Frequently a green light flash shows under the door which is accompanied by the sound of an electric discharge.

      Delete
  9. ..still detecting magic, and awaiting the party to do something.

    ReplyDelete
  10. Is it safe to assume that you are opening the other door? Any buffs of which I should be aware?

    ReplyDelete
  11. Well I don't buff so I am g2g.

    ReplyDelete