All the statues are more or less man-sized. Someone will
need to move closer to get a better description. At the north end, the
passageway appears to open up into a room.
Starting positions for Turn 123 are displayed on the Combat
Map.
What do you do next?
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Banjo – Ash Doom
Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
-------------------------------------------------------------------------------
Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth
84/84,
Kirlic 81/81
Kirlic 81/81
-------------------------------------------------------------------------------
Map Key:
Gray is the floor
of the room.
White rectangles are doors.
Small white rectangles are double doors.
Dark gray pie shape is spiral stairs leading down.
Red pie shape is remains of the spiral stairs.
Column F is the staircase shaft. Gray is stairs and tan is open shaft.
Black stars are statues.
White rectangles are doors.
Small white rectangles are double doors.
Dark gray pie shape is spiral stairs leading down.
Red pie shape is remains of the spiral stairs.
Column F is the staircase shaft. Gray is stairs and tan is open shaft.
Black stars are statues.
Do you need me to say I cast Mage Armor before we enter a dungeon? If you didnt have that assumed, I cast it now.
ReplyDeleteDetect Magic and wait for something to swallow Clint
12 9 7 3 20
i lower mr wolfe, then climb down. cast detect magic.
ReplyDelete10 7 19 16 12
Looking to keep this moving. Need posts from Matt H, Matt F and Brad.
ReplyDeleteGoing down? Guess I climb down and provide Meat Shield Duties.
ReplyDeleteRoll(5d20)+0:
15,15,20,19,12,+0
Total:81
Unless there's an objection, I'd like to propose the following:
ReplyDeleteKirlic will remain at the top to guard the rope while the room is explored. If an emergency occurs below, he can climb quickly or friggin' jump down. It looks pretty tight though, and I'd hate to have someone pull this rope up and start dumping buckets of oil down.
12,4,10,17,10,16,9,17,13,6,10,10
There's no "climbing quickly" in this game. Unless you are somehow granted a Climb speed (ala Slippers of Spiderclimb) you climb at 1/4 your normal movement, no matter what your bonus to the skill is.
DeleteHowever, if you want to stay upstairs to keep out of the anticipated lightning bolt, I dont have a problem with that.
Actually there is a rule to climb faster.
DeleteAccelerated Climbing: You try to climb more quickly than normal. By accepting a –5 penalty, you can move half your speed (instead of one-quarter your speed).
Noted. I was looking at the rules for falling damage, especially if I jump instead of falling. I think in an emergency, I'll probably just Superman off the edge of the stairs. It'll be epic.
DeleteOne question- what is non-lethal vs. lethal damage? (search for Falling)
http://www.d20srd.org/srd/environment.htm
Nonlethal damage knocks you out if it exceeds your hp total. It is healed in full whenever you get ANY magical healing.
DeleteIf you take enough non lethal damage, it can still kill you.
DeleteThat sounds a little like drowning in a pool of healing potions, but I suppose too much of anything is a bad thing.
DeleteLooking for a post from Matt H.
ReplyDeleteClint will attempt to stealth his way towards the sound, moving to C3 and peeking.... He does this by stepping forward 5ft, until Dargoth is down and ready to back him up, and then continues the rest of the way.
ReplyDeleteRolls; 2,19,15,16,3