Tuesday, May 28, 2013

The Sinister Spire - GM Turn Post 121

Beyond the next door is a small room with another black iron staircase which leads down.

Starting positions for Turn 121 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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 Conditions

Banjo – Ash Doom Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
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 Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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 Map Key:

 Gray is the floor of the room.
 White rectangles are doors.
 Small white rectangles are double doors.
 Dark gray pie shape is spiral stairs leading down.

8 comments:

  1. Maintain Detect and follow meatshields/trap magnet

    ReplyDelete
  2. I guess we are using the staircase with Stealth (lol).

    Heading down. Asking Clint to Check for traps as we go.

    Roll(5d20)+0:
    9,15,14,15,8,+0
    Total:61

    ReplyDelete
  3. Looking for posts from Bruce, Matt H and Brad.

    ReplyDelete
  4. I continue along with the party, trying not to be the slow-walker in line. I'll have detect magic up.

    11-4-4-16-16-13

    ReplyDelete
  5. Still looking to hear from Matt H and Brad.

    ReplyDelete
  6. Follow the leader. (I was a little lost for a moment, going back through previous posts didn't help. The word 'nearest door' is surprisingly vague in hindsight) :)

    Perception check as we go down the stairs looking for things that bite, open, etc.

    6,17,5,14,20,15,15,17,20,12,8

    ReplyDelete
  7. Clint motions for the group to hold back and remain quiet, as he stealthily proceeds down... if he detects nothing in the room below that will require initiative rolls, he will summon the party down to join him.

    Rolls: 10,19,9,11,4

    ReplyDelete