What do you do next?
Please submit your turn instructions using the Player Action
Response - Turn Post Template.-------------------------------------------------------------------------------
Conditions
Banjo – Ash Doom Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
-------------------------------------------------------------------------------Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
Party Health:
Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66,
Dargoth 84/84,
Kirlic 81/81
-------------------------------------------------------------------------------Kirlic 81/81
Map Key:
Gray is the floor of the entry room.
Black rectangles are the benches.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.
Black rectangles are the benches.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.
Poke again. Looking for posts from all players.
ReplyDeleteGeneral Statement:
ReplyDeleteCheck for Traps
Check for Secret Doors Items
Detect Magic
Look for Valuables in the cloaks
Roll(5d20)+0:
14,19,14,17,10,+0
Total:74
If nothing here move to the next door.
ReplyDeleteAssist Forsetti
ReplyDelete18-13-1-4-11
Clint pokes around carefully and quietly, looks for traps and secret doors... if nothing turns up, move to the other door
ReplyDelete9,14,18,5,8
Clint does not find anything of interest other than the robes. The five are made of black velvet and each is worth about 5 GP.
DeleteLetting Clint do his job, surveying the cramped room.
ReplyDelete(Do you still have 'standard' actions for us? If so, how would you prefer us to call on them in a situation like this?)
Perception: 13 + 16 = 26
7,14,3,8,4,7,9,8,19,9
If you have any starding/standard actions that you would like to go on record with, I will take note.
DeleteDetect Magic and lookabout
ReplyDelete8, 14, 13, 1, 7
Banjo does not detect any magic auras in the room.
DeleteI guess we then go to the next door. Same game plan as before.
ReplyDelete