Tuesday, May 7, 2013

The Sinister Spire - GM Turn Post 117

After an uneventful and restful “night” at the Dripstone Inn, the party is refreshed and ready to take on new challenges.

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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 Conditions
    Banjo – Ash Doom Antidote (6 days)
    Kirlic - Ash Doom Antidote (6 days)
    Mr. Wolfe - Ash Doom Antidote (6 days)
    Thurstan - Ash Doom Antidote (6 days)


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 Party Health:

   Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
   Kirlic 81/81

6 comments:

  1. In an effort to keep this moving, I need to know your plan once you are done selling, shopping and healing?

    Are you heading back to the Necromancer's Spike? If so, where are you headed?

    Do you have other business in town? If so, what?

    ReplyDelete
  2. I dont have anything to do in town. I'm for going back to the Spike and picking up where we left off.

    ReplyDelete
    Replies
    1. Does that mean return to the shrine and complete your thorough and determined search or move on to one of the other unexplored doors?

      Delete
  3. We weren't done with the shrine, were we? We're completists you know.

    ReplyDelete
  4. Kirlic is making the following purchases:

    60 Arrows @ 3 GP (best guess as to how many I've used since I was last in town. Will track them closer.)
    Thunderstone @ 30GP (I think I've used this twice now. Once to great effect, and once to give Dargoth a splitting headache. Batting .500 with the boom-rock, it's Kirlic!)
    Anti-Toxin @ 200GP (I'm 99% sure we used both of mine fighting spiders awhile back)

    ReplyDelete