Tuesday, May 28, 2013

The Sinister Spire - GM Turn Post 121

Beyond the next door is a small room with another black iron staircase which leads down.

Starting positions for Turn 121 are displayed on the Combat Map.

What do you do next?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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 Conditions

Banjo – Ash Doom Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
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 Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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 Map Key:

 Gray is the floor of the room.
 White rectangles are doors.
 Small white rectangles are double doors.
 Dark gray pie shape is spiral stairs leading down.

The Sinister Spire – Turn Results 120

Clint examined the room for traps and secret and hidden things. The rogue did not discover anything. The five hanging robes appeared to be well constructed and worth 5 GP each. The elf took them and stuffed them in a sack.

Banjo gave the room a look using Detect Magic. No magic aura were detected.
 
The party moved on to the next unexplored door. Clint searched it and determined that it was not locked or trapped. The rogue opened the door to see what lay behind it.

Thursday, May 23, 2013

Leadership/Follower

Banjo is taking Leadership when we level.  What amount of gear should he/she/it have?  Im guessing it's Heroic Level NPC from this chart:  http://www.d20pfsrd.com/classes/npc-classes/non-player-characters
Is that correct?

Monday, May 20, 2013

The Sinister Spire - GM Turn Post 120

Starting positions for Turn 120 are displayed on the Combat Map.

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions

Banjo – Ash Doom Antidote (6 days)
Kirlic - Ash Doom Antidote (6 days)
Mr. Wolfe - Ash Doom Antidote (6 days)
Thurstan - Ash Doom Antidote (6 days)
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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:

Gray is the floor of the entry room.
Black rectangles are the benches.
White rectangle is a doors.
Small white rectangles are double doors.
Brown circle is the low, dry font.
Black wavy shape is the black curtain.

The Sinister Spire – Turn Results 119

Lacking a better choice, Clint picked the nearest door to investigate. The rogue did not discover any traps and the door was unlocked. The elf opened thedoor to see what was behind it.

This narrow chamber has stone benches carved from the walls, as well as a number of pegs. From several of these dangle dusty black robes.

Thursday, May 16, 2013

The Sinister Spire - GM Turn Post 119

What do you do next?

Please consult the Map Explored to Date if you need to determine where to go next.
Please submit your turn instructions using the Player Action Response - Turn Post Template.

  -------------------------------------------------------------------------------
   Conditions

      Banjo – Ash Doom Antidote (6 days)
      Kirlic - Ash Doom Antidote (6 days)
      Mr. Wolfe - Ash Doom Antidote (6 days)
      Thurstan - Ash Doom Antidote (6 days)
  -------------------------------------------------------------------------------

   Party Health:
   Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
   Kirlic 81/81


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   Map Key:

      Gray is the floor of the entry room.
      Black is the floor of the altar room.
      Dark gray is the raised dais.
      White rectangle is a doors.
      Small white rectangles are double doors.
      Brown circle is the low, dry font.
      Black wavy shape is the black curtain.
      Purple circles are oversized braziers.
      Purple rectangle is the blood crusted altar.
      Black stars are the statues.

The Sinister Spire – Turn Results 118

After some trial and error fashioning ropes and straining to push and pull upon the statues, the party is able to topple them. The resulting fall reduced them to large chunks of rubble. With a bit more work smashing the smaller pieces, the party is able to free the two magic gems.

After examination by Banjo and Thurstan, the gems are identified as an Elemental Gem. One is attuned to air and the other to fire. The gems can be used to summon a large elemental of the appropriate type once when crushed/broken (standard action) as if summoned by a summon nature’s ally V spell. Each has a caster level of 11.

Friday, May 10, 2013

The Sinister Spire - GM Turn Post 118

Starting positions for Turn 118 are displayed on the Combat Map.

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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  Conditions
     Banjo – Ash Doom Antidote (6 days)
     Kirlic - Ash Doom Antidote (6 days)
     Mr. Wolfe - Ash Doom Antidote (6 days)
     Thurstan - Ash Doom Antidote (6 days)

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  Party Health:
   Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
    Kirlic 81/81

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  Map Key:
     Gray is the floor of the entry room.
     Black is the floor of the altar room.
     Dark gray is the raised dais.
     White rectangle is a doors.
     Small white rectangles are double doors.
     Brown circle is the low, dry font.
     Black wavy shape is the black curtain.
     Purple circles are oversized braziers.
     Purple rectangle is the blood crusted altar.
     Black stars are the statues.

The Sinister Spire – Turn Results 117

After breakfast, the party headed back to the Necromancer’s Spike. This time they found the entrance unguarded.

The party quickly traveled through the dust room and ascended the spire. They traveled back to the site of their last battle, avoiding area which they previously deemed too dangerous or unsavory to explore further.
The shrine was found as it was left except the coals and the burning curtain had been extinguished.

The casting of a Detect Magic again revealed that the rods of each statue radiated a moderate aura of conjuration magic. A purple glow could be seen coming from the eyes of the skull atop each rod.

Tuesday, May 7, 2013

The Sinister Spire - GM Turn Post 117

After an uneventful and restful “night” at the Dripstone Inn, the party is refreshed and ready to take on new challenges.

What do you do next?
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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 Conditions
    Banjo – Ash Doom Antidote (6 days)
    Kirlic - Ash Doom Antidote (6 days)
    Mr. Wolfe - Ash Doom Antidote (6 days)
    Thurstan - Ash Doom Antidote (6 days)


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 Party Health:

   Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
   Kirlic 81/81

The Sinister Spire – Turn Results 116

Not willing to risk further exploration in their weakened state, the party was able to trace their way back to the entrance of the Necromancer’s Spike and exit the structure without incident. They made their way to the bazaar to sell treasure and purchase supplies. To cure all of Dargoth’s STR damage and CON drain and the temporary negative Levels on Thurstan and Clint required three castings of the spell were required. These cost a total of 1140 GP.

After business was concluded at the bazaar, the party headed back to the Dripstone Inn to rest and recover health, spells and abilities. Thurstan used his remaining spells to heal himself and the rest of the party.

(Please manage your treasure list. There is still items that have not been handed out. Tell me what has been sold and what has been divided. You can get 712.5 GP for selling the spellbook and 55 GP for the Everburning Candelabrum. I will update the treasure list once you have made your choices.)